Ultimate Hogwarts Legacy Farming Guide: Chinese Chomping Cabbage & Moonstone
Mastering the art of ingredient farming in Hogwarts Legacy is the key to dominating combat and customizing your Room of Requirement. Whether you're drowning in trolls or running low on Moonstone, a smart strategy separates the struggling student from the powerful wizard. This guide breaks down the most efficient routes and setups for securing Chinese Chomping Cabbages and Moonstone, so you can stop grinding and start thriving.
Ingredient Categories and Rarity Tiers
Here's how PowerPyx breaks down the ingredient hunt: it all comes down to spawn frequency and whether J. Pippin's Potions can actually keep them in stock. Common ingredients either have fifteen or more overworld nodes or unlimited shop supply, which means you'll never really run out. Rare ingredients have five or fewer spawn points and that frustrating 1-3 item restock timer at J. Pippin's, so you're basically on your own.
| Ingredient Name | Rarity Tier | Primary Source |
|---|---|---|
| Ashwinder Eggs | Rare | J. Pippin's Potions (150g, 1-3 restock) or rare world spawns |
| Dittany Leaves | Common | The Magic Neep seeds (350g), unlimited planter regrowth |
| Dragon Liver | Rare | Only 3 static world spawns, J. Pippin's (500g, 1 piece restock) |
| Fwooper Feathers | Rare | 4 wild nests, J. Pippin's (250g, 2 piece restock) |
| Graphorn Horn Dust | Common (post-quest) | Graphorn lair after 'San Bakar's Trial' (2-3 per kill) |
| Horklump Juice | Common | ~30 overworld nodes, J. Pippin's (50g, unlimited) |
| Jobberknoll Feathers | Rare | 5 world nests, J. Pippin's (300g, 1 piece restock) |
| Knotgrass Sprig | Common | The Magic Neep seeds (350g), 10-min planter regrowth |
| Lacewing Flies | Common | ~20 night-only spawns, J. Pippin's (100g, unlimited) |
| Leaping Toadstool Caps | Common | 30+ Forbidden Forest spawns, sold in bundles |
| Mallowsweet Leaves | Quest Material | The Magic Neep seeds (200g), unlimited planter (Merlin Trials) |
| Moonstone | Common | Blue crystals everywhere, 0g cost, unlimited harvest |
| Puffskein Fur | Common | Beast dens (20-min respawn), Brood & Peck (150g) |
| Shrivelfig Fruit | Common | The Magic Neep seeds (450g), 12-min grow cycle |
| Spider Fang | Common | Spider enemy drops, not sold in shops |
| Stench of the Dead | Rare | 6 Inferi crypts, J. Pippin's (150g) |
Note: The full ingredient list includes additional beast materials like Unicorn Hair and Thestral Hair that follow the same rarity logic but aren't part of the core 16 potion-crafting categories.
Chinese Chomping Cabbage: The Ultimate Combat Plant
Why It's Essential
These aren't your garden-variety vegetables. Chinese Chomping Cabbages are autonomous combat plants that'll actively attack nearby enemies, which means they pull aggro and deal damage while you're busy casting. You absolutely need them for the 'Kidnapped Cabbage' side quest in Feldcroft, where Bernard Ndiaye demands four of them to teach poachers a lesson.
Here's why farming beats buying every time:
- Combat Power: They stagger smaller enemies and distract bigger threats like trolls and spiders, making them viable through mid-game and beyond
- Infinite Supply: Potting tables let you grow them in bulk, which you'll want for difficult encounters where you need multiple cabbages at once
- Quest Requirement: The Feldcroft quest forces you to understand cabbage value early, and you'll want a steady farm rather than blowing 400g per cabbage at shops
- Cost Efficiency: One seed investment beats repeated purchases, especially when you're throwing 3-4 cabbages per tough fight
How to Farm It
Method 1: Guaranteed Crate Locations (Early Game)
If you're still getting your feet wet in Hogwarts Legacy, the 'Kidnapped Cabbage' quest is your first reliable hookup. Eddie Thistlewood in Brocburrow is the guy who kickstarts this whole thing, and he'll ask you to track down two stolen crates. The first one's sitting in an Ashwinder poacher camp southwest of Brocburrow itself, which means you'll need to clear out 4-6 enemies before you can loot the open chest inside the largest tent.
From there, you'll head south to Feldcroft where a Goblin Loyalist encampment holds the second crate. This camp is a bit nastier since you'll face heavily-armored Inferi, but once you've cleared the place, the supply chest is yours. Here's the catch though: Bernard Ndiaye in Feldcroft doesn't want the crates themselves - he wants you to hand over four individual Chinese Chomping Cabbages to complete the quest.
You'll still get your reward of a Conjuration Spellcraft and 180 XP, but don't expect this to be your long-term cabbage solution.
Method 2: Seed Purchase & Room of Requirement Farming
Once you've got some Galleons saved up, the real farm begins. Dogweed and Deathcap in northern Hogsmeade sells Chinese Chomping Cabbage Seeds for 600 Galleons, and this is where you'll want to invest. You'll also need a Medium Potting Table, which you can grab the spellcraft for at Tomes and Scrolls.
Plant those seeds in your Room of Requirement and they'll be ready to harvest in 12 minutes. But here's where the optimization kicks in: if you build four Potting Tables with three Medium Pots each, you're looking at 12 cabbages every single growth cycle.
The real game-changer is the Fertilizer talent, which gives you an extra cabbage for free. This means you can effectively double your stock - 12 plots can fill an inventory of 24 actual cabbages, which is honestly kind of ridiculous in the best way possible.
Method 3: Traveling Merchant Backup Sources
If you're in a pinch and don't want to wait 12 minutes, traveling merchants seem like they'd be the answer. Unfortunately, here's where things get messy: while Leopold Babcocke does rotate through the upper map areas around Feldcroft and Poidsear Coast, his stock is random and you can't rely on him having cabbages when you need them.
Other names like Pascal and Priya keep popping up in guides, but they've never been verified as actual cabbage vendors. So if you're desperate, you could chase Leopold around, but you're honestly better off just fast-traveling back to Dogweed and Deathcap. They're the most reliable static vendor for fully grown cabbages, and you'll know exactly what you're getting every time.
Combat Optimization and Build Strategy
If you're going all-in on the cabbage lifestyle - and honestly, you should - there are a few things you need to know. Cabbage damage scales 1-to-1 with your total Offence stat, which means every point of damage on your gear translates directly to chomping power.
Even better, the Herbology III trait significantly boosts that damage and stacks across multiple clothing items. This build absolutely demolishes Trolls and enemy groups; you can release up to six cabbages at once with the Fertilizer talent, and they'll just devour everything in sight.
For maximum carnage, pair your cabbages with a Mandrake stun or Thunderbrew to group enemies together - this lets your cabbages AoE entire packs while they're helpless. It's brutal, it's efficient, and it's weirdly satisfying to watch vegetables do your dirty work.
Moonstone: Your Room of Requirement Currency
What It's Used For
Moonstone is the only thing standing between you and a fully decked-out Room of Requirement. Every conjuration - from potting tables to that sweet dragon statue - costs Moonstone, and you'll burn through your initial stash faster than you'd think.
Key Costs You'll Face:
- Medium Potting Table: 10 Moonstone (essential for farming rare plants)
- Material Refiner Spellcraft: 1500 Coins, but generates 10 Moonstone every 10 minutes passively
- Vivarium Decorations: 5-25 Moonstone per item depending on size
- Terrain Modifications: 10-30 Moonstone to reshape your vivarium floors
Farming Routes: The Highlands are littered with blue crystal clusters, especially around bandit camps and ancient magic hotspots. Alternatively, use Evanesco on default Room furniture to recover Moonstone from unwanted pieces - it's slow but free.
Farming Routes and Methods
Active Farming Routes
If you need a bigger haul, run this farming loop: start at North Ford Bog and grab 42 nodes, then fast-travel to Pitt-Upon-Ford for 17 more, hit San Bakar's Tower for 45 nodes, and finish at Korrow Ruins for another 21. That's roughly 125 Moonstone per full loop.
For quick top-ups, micro-locations like Feldcroft Catacomb and Poidsear Coast have 6-9 nodes each. The best part? Open-world Moonstone respawns every 90-120 seconds, so you can repeat these circuits as fast as you can travel between them.
Route 1: North Hogwarts Ridge Loop (Highest Yield)
This is the big one - the route that'll actually fill your bags. Start at the Forbidden Forest Floo and immediately hug the cliff face east, because that 'ridge foot' area is loaded with five ore nodes. Keep pushing along the ridge and you'll hit a small rock overhang that hides four more, though two are on a stubborn ledge you'll need to Accio down, which means keeping that spell ready.
The loop gets better. Circle behind the bandit camp's back wall for six nodes, then swing north to the ruined stone arch - that thing has crystals on both uprights, giving you seven in one spot. From there, follow the cliff west to the riverside boulder cluster (eight nodes) and the collapsed tower base (six). Finish strong at the North Hogwarts Region floo for three more.
You're pulling roughly 39 Moonstones per lap, or 40-55 if you squeeze in the Mine's Eyes cave addition. The annoying part is that you'll have to fast-travel back to the Forbidden Forest Floo to reset everything, and the 2026 patch slapped a 15-minute real-time respawn timer on these nodes, so you can't just spam it.
Route 2: Quick Top-Up Locations
Sometimes you don't need a full farm - you just need a quick handful to finish that last trait upgrade. Jackdaw's Tomb in the Forbidden Forest is perfect for this; you'll find four or five nodes along the approach path, specifically on the left bank before the stone bridge and the right side after crossing. It's a thirty-second detour at most.
Down south, the Clagmar Coast collapsed tower delivers more. Start at Cragcroft Shore Floo, head northeast along the beach, then cut inland to the ruined tower at X: 9500, Y: 6500. This zippy 90-120 second loop grabs seven to ten nodes, which adds up fast when you're passing through anyway.
But here's the real secret: your Vivarium. The lake area spawns twelve to thirteen nodes scattered across the Waterfall Alcove, Northern Shoreline, Rock Arch, Eastern Cliffs, South-East Overlook, and South-West Cave Mouth. That's roughly 70-90 Moonstones in your own pocket dimension, with zero enemies or travel time.
Passive Generation with Material Refiners
This one's for when you're absolutely done with manual farming. Head to Tomes & Scrolls in Hogsmeade and drop 1,500 Galleons on the Material Refiner Spellcraft, which stings at first but pays for itself fast.
Once you've conjured it in your Room of Requirement, the refiner automatically generates one Moonstone per minute and holds up to ten in storage - some folks say fifteen, but ten's the reliable number. The kicker? You don't have to feed it anything; it's pure passive income while you're off chasing actual story beats.
You can set up three refiners total, which pushes you to thirty Moonstones every ten minutes without casting a single spell. Just swing by between missions and watch your inventory fatten up on its own.
Advanced Techniques and Exploits
Alright, let's get into the sweaty stuff. Night farming is your first upgrade - nodes glow like beacons after dark, and the Feldcroft ridge specifically runs on a 40-minute real-time respawn clock that matches the Demiguise statue timer, so you can sync your farming routes.
Broom versus ground isn't a contest. Dive-bombing nodes on your broom is roughly 2.5x faster than any mount, plus you ignore terrain and enemy aggro completely. If you're farming on foot, you're basically wasting your own time.
Now for the gray area. The Vivarium Large Rock Arch exploit still functions on unpatched builds: place the arch, mine the attached seam, undo it, then re-place to respawn the nodes instantly. It's an infinite loop, but it's also clearly not what the devs had in mind, and it'll probably vanish in the next update.
There's also the old save/reload cheese for the Vivarium, though it's locked to Switch offline mode or PC depot version 982741 pre-5.00. You drop five items, exit the Vivarium, reload your save, then re-enter for fresh spawns. Use these at your own risk - exploits can spoil the grind or disappear overnight.
Combined Farming Loop for Maximum Efficiency
The 25-Minute Optimization Cycle
Here's the thing about farming in Hogwarts Legacy - you can either work hard or work smart, and this loop is definitely the latter. Chomping Cabbage plants take exactly 12 minutes to mature in real-time when you've got the Herbology III talent, which means you can harvest 16 cabbages from two Medium Potting Tables before you even finish your morning coffee.
While those cabbages are growing, you're not just sitting around. You hop on your broom and blast through the North Hogwarts Moonstone route, starting at Pitt-Upon-Ford, then hitting Korrow Ruins, the East Ruined Tower, and finally the Forbidden Forest edge. That whole circuit grabs you 48-50 Moonstone in about eight minutes total (six minutes flying, two minutes fighting and mining), and here's the beautiful part: those nodes respawn every 20 minutes, so you'll hit them again on your next lap.
By the time you return to the Room of Requirement, your cabbages are ready. You harvest, replant, and you've just completed a clean 25-minute cycle that nets you 16 cabbages, 30-50 Moonstone from the wild, plus another 10 from your Material Refiners back home. You can even flip the day/night toggle while waiting for that 12-minute growth timer to summon Lacewing Flies, and selling those surplus cabbages at any vendor for 20 Galleons each pulls in an extra 200-600 G per cycle. This basically makes the whole operation self-sustaining.
Room of Requirement Setup for Dual Farming
Your Room of Requirement layout can make or break this whole operation, so let's get it right. First, grab 4 Medium Potting Tables for your cabbages - each one holds four medium pots, so three tables get you 12 pots producing 24-36 cabbages every 12 minutes with Herbology III. If you've unlocked Large Potting Tables, those push your yield to 15 plants per pot, but mediums work fine for starters.
Now for the Material Refiners. You can place up to three of them, each costs 15 Moonstone to conjure (45 total), and they produce one Moonstone per minute with a max storage of 10. That means three refiners pump out 30 Moonstone every 10 minutes, but you have to collect promptly or they stop producing.
The optimal layout looks like this: line your potting tables along the back wall for easy broom access during harvest, then stick your three Material Refiners at the 8 o'clock position in a tight L-shape. This placement is crucial because the refiners' three-meter collection radius overlaps your potting tables, letting you spin 360 degrees and grab everything in under 30 seconds. Leave two spellcraft slots open for Venomous Tentacula and Mandrake if you want the full combat-plant zoo, but that's optional.
Here's a pro move: Evanesco refunds the full Moonstone cost of any conjured object, so you can experiment without penalty. Place everything on colored rugs so you can store and re-conjure the whole setup with one button press when you want to re-theme.
Pro Tips for Resource Management
Chomping Cabbage seeds cost 600 Galleons at Dogweed & Deathcap, but they're infinite-use, so you buy once and you're set for life. Don't waste money on multiple packs.
While waiting for that 12-minute cabbage timer, flip the day/night cycle to spawn Lacewing Flies for your Invisibility Potions. It's multitasking at its finest.
Never let your Material Refiners hit capacity - they stop at 10 Moonstones and if you remove them before collecting, you lose everything inside. Set a timer if you have to.
Offspring beasts from Vivarium breeding sell for 120 Galleons each, which creates a nice supplemental income stream alongside your cabbage sales. Double-dip economy, baby.
When your gear inventory fills up, sell all grey and green rarity items immediately, plus any blue gear with useless traits. Only keep purple and above with ideal stats, then upgrade those for endgame efficiency.
For upgrade priorities, focus on spell damage traits (Unforgivable, Ancient Magic) and Protego Absorption first, then broom tiers, and finally trunk or seed upgrades. Damage output trumps everything else.
Remember that horizontal expansion beats vertical every time - use your 8 o'clock wall for refiners and 12 o'clock for potting tables so your harvest spin stays under half a minute.
Common Mistakes and Optimization Checklist
Top 5 Farming Mistakes to Avoid
1. Buying fully grown cabbages instead of seeds. Dogweed & Deathcap sells Chinese Chomping Cabbages for 300 Galleons each, which feels cheap until you realize you're burning money on a one-time use item. The seed packet costs 600 Galleons, but you only buy it once, and after just two harvests you're breaking even forever. Don't be that person funding their Hogsmeade retirement plan.
2. Using the wrong pot size. This is a two-part blunder. First, you can't grow cabbages in small pots at all - they literally won't fit - so if you've been wondering why nothing is happening, that's why. Second, some players panic and build large potting tables, which is serious overkill and wastes precious Moonstone. The sweet spot is medium potting tables: they hold exactly three cabbages each and cost half the resources of a large setup.
3. Ignoring the Material Refiner. I get it, 1,500 Galleons for a spellcraft feels steep early on, but this thing is a game-changer. Each Refiner passively generates 10 Moonstone every 10 minutes, and you can place up to three of them. That's 30 free Moonstone while you're off doing literally anything else, which means less time boulder-punching and more time actually playing. Build these ASAP.
4. Skipping fertilizer. It's easy to overlook, but fertilizer boosts your yield and sometimes shaves off growth time, turning a decent harvest into a great one. If you're planting without it, you're leaving bonus cabbages on the table for no reason.
5. Wasting time with bad routes and AFK strats. Running random Moonstone routes might net you 50 stones an hour, but the North Hogwarts circuit (starting at North Ford Bog Entrance Floo Flame) reliably pulls 100–150 Moonstone in a tight five-minute loop. Even worse is the 'plant and fast-travel' trick - the 10-minute growth timer only ticks while you're actively playing, so sitting on a loading screen does nothing. Stay in the region, gather resources, and let the timer do its job.
Quick-Start Farming Checklist
Unlock the Room of Requirement by completing the main quest of the same name (usually 6–8 hours into the story). You can't farm without it, so push the main quest until you've got your own greenhouse.
Buy Chinese Chomping Cabbage seeds from Dogweed & Deathcap in northern Hogsmeade. Take the North Hogsmeade Floo Flame, cross the river, and grab the packet for 600 Galleons. One and done.
Purchase the Medium Potting Table spellcraft from Tomes and Scrolls for 750 Galleons. This is your workhorse station - don't waste cash on the large version yet.
Conjure two Medium Potting Tables in the Room of Requirement. Each table costs 5 Moonstone and holds 3 pots, giving you 6 total cabbage slots. That's a solid starter farm.
Plant your cabbage seeds and start the 12-minute timer. While they grow, you can organize your gear, sort Potions ingredients, or head out for step six.
Run the North Hogwarts Moonstone route to stock up. Use the North Ford Bog Entrance Floo Flame, follow the river southwest, then trace the mountain base. You'll gather enough Moonstone for more tables or Material Refiners in a single lap.
Buy the Material Refiner spellcraft (1,500 Galleons) as soon as you can afford it. Place up to three in your Room and let the passive income roll in. Once these are online, you'll rarely need to manually farm Moonstone again.
When to Buy vs When to Farm
| Item | Strategy | Why |
|---|---|---|
| Chinese Chomping Cabbage | Farm (seeds) | 600 Galleon seed beats 300 per plant after 2 harvests. Infinite value. |
| Dittany, Knotgrass, Mallowsweet | Farm (seeds) | Seeds cost 200–450 Galleons and pay for themselves in 2–3 cycles. |
| Moonstone | Farm (mandatory) | Cannot be purchased. Use Refiners + North Hogwarts route. |
| Fluxweed Stem | Buy seeds | 350 Galleons, grows in 15 min. Faster than hunting in the wild. |
| Rare beast drops | Farm if needed | Only if you're crafting specific gear traits; otherwise sell beasts for gold. |
| Common shop items | Buy when rich | Mid-game loot runs pull 1,500–2,000 Galleons in 10–12 mins. If you're gold-positive, buy ingredients to save time. If you're broke, farm while in the Room. |
By focusing on seed-based farming for cabbages and optimizing your Moonstone loops, you transform resource scarcity into abundance. Remember, the goal is to work smarter, not harder - let your Material Refiners and potting tables do the heavy lifting. Implement these strategies, and you'll have all the explosive vegetables and blue crystals you need to conquer the Highlands.
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