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Ori and the Will of the Wisps: Ultimate 100% Completion Guide

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Ori and the Will of the Wisps: Ultimate 100% Completion Guide

Introduction

Chasing 100% completion in Ori and the Will of the Wisps is a massive undertaking, requiring you to track down 110 essential items and conquer every challenge. Getting stuck at 99% is a common and frustrating roadblock. This guide breaks down the exact requirements and provides a step-by-step route to ensure you don't miss a single collectible, upgrade, or quest.

Understanding 100% Completion Requirements

The 8 Essential Completion Categories

If you're hunting that perfect save file, you need to tick off eight exact categories. Team Hitless breaks it down like this:

  • All Abilities + Upgrades (18 total): 12 come naturally through story progression, but you'll need to buy the other 6 from Opher using Spirit Light
  • All Spirit Shards + Max Upgrades (31 unique): Every shard must be found or purchased, and any that can be leveled needs that orange ▲ icon at max tier
  • Life Cells (24 total): Each one adds a pip to your health bar
  • Energy Cells (24 total): Same deal, but for your energy reserves
  • Gorlek Ore (40 chunks): You'll need every single piece to rebuild Wellspring Glades and open all quest-giver doors
  • Combat Shrines (5 total): These wave-based arenas each unlock an extra shard slot when cleared
  • Spirit Trials (8 total): You just need to finish them - gold medals aren't required for 100%
  • Side Quests (12 named quests): All of them, from 'Hand to Hand' to 'Family Reunion,' must be turned in to their NPCs

Common 99% Completion Pitfalls

Getting stuck at 99% is brutal, and it's almost never a hidden room. The usual suspects are way more annoying.

The most common culprit? Un-upgraded Spirit Shards. Pop into your Inventory ► Shards menu and make sure every upgradable shard shows that tiny orange ▲ symbol. If even one is missing, you're locked out.

Another sneaky one: unclaimed side quest rewards. A quest isn't truly 'completed' until you walk back to the NPC and accept your prize. The marker won't clear until you do, which means your percentage won't budge either.

Combat Shrines and Spirit Trials can also trip you up. Their icons need to show a filled-in medal - not just an outline. If you see a hollow symbol, you haven't finished it yet.

And don't forget your area maps. You need to buy the Map Stone for every zone, then walk every corner to eliminate those black edges. A single unexplored tile can cost you that last percent.

If you've triple-checked everything and you're still stuck, try this last resort: completely close the game and relaunch it. There's a rare de-sync bug that recalculates your percentage on a fresh load, and sometimes that's all it takes to pop the achievement.

Collectible Checklist: The 110 Essential Items

If you're going for that sweet 100% completion in Ori and the Will of the Wisps, here's what you're really up against: 110 individual collectibles spread across four major categories, and some of them aren't as straightforward as just picking them up.

Life Cell Fragments (24 Total → 12 Full Cells)

First up, Life Cell Fragments - and yeah, they're fragments, not whole cells. You'll need two pieces to make one full Life Cell, which means you're hunting down 24 fragments total to max out your health bar. These things are scattered across nine regions, and some areas are way more generous than others.

Inkwater Marsh kicks things off with 3 fragments, while Kwolok's Hollow bumps it up to 4. The Wellspring is where things get serious with 5 fragments hiding in its watery depths. Luma Pools contributes 4, while the remaining regions - Baur's Reach, Mouldwood Depths, Windswept Wastes, Midnight Burrows, and Willow's End - hand out the scraps. Nab every single fragment and you'll pop the 'Healthy' trophy, which feels pretty appropriate for maxing out your health.

Energy Cells (24 Total)

Energy works the same way - 24 fragments give you 12 full Energy Cells (those blue orbs you need for abilities). But here's where it gets tricky: a bunch of these fragments are locked behind late-game abilities. If you don't have Grapple, Burrow, or Launch, you're going to hit a lot of dead ends.

The distribution is all over the place, so here's the breakdown: Inkwater Marsh has 4 fragments, Kwolok's Hollow has 2, The Wellspring drops 3, and Luma Pools offers another 2. You'll also find them in Baur's Reach, Silent Woods, Windswept Wastes, Windtorn Ruins, Midnight Burrows, Wellspring Glades, and even Shriek's Final Arena (2 fragments just sitting there). So keep those abilities in mind when you're backtracking.

Gorlek Ore (40 Pieces)

Gorlek Ore is where the real grind begins. You need all 40 pieces not just for completion, but to fully rebuild Wellspring Glades - so if you're wondering why that one building won't finish, you missed some ore. The map tracks these, which is nice, but there's a cruel twist: it'll show 39/40 even when you've grabbed everything visible.

That last piece comes from the 'Hand to Hand' side quest, which won't appear on your map until you finish it. So if you're stuck at 39, that's your culprit. As for the other 39 pieces, they're spread everywhere: Inkwater Marsh (4), Kwolok's Hollow (3), The Wellspring (5), Baur's Reach (5), Silent Woods (4), Windswept Wastes (3), Windtorn Ruins (2), Luma Pools (4), Mouldwood Depths (3), and Willow's End (5). Happy hunting.

Spirit Shards (31 Unique + Upgrades)

This is the big one that trips up most players. There are 31 unique Spirit Shards, but simply finding them doesn't count toward 100% - you have to fully upgrade every single one with Spirit Light. It's a brutal requirement, and it'll cost you a fortune.

Some standouts you'll want to max early: Lifeforce boosts your max health by 60% when upgraded, Resilience cuts damage taken by 30%, and Harvest increases Spirit Light drops so you can afford everything else. Then there's Ultra Bash for damage, Last Stand to survive fatal blows, Catalyst for energy refunds, and Spirit Power to boost ability damage. Each upgrade costs both Gorlek Ore and Spirit Light, so you're juggling resources the entire game. Don't be the player who collects all 31 shards and wonders why the completion percentage is stuck - you've been warned.

Abilities & Upgrades (18 Total)

Combat Abilities & Weapon Skills

You won't get far in Niwen without some proper firepower, and that's where Opher comes in. This old toad hangs out in both Inkwater Marsh and Wellspring Glades, selling weapon chips that completely change how you fight. Here's the thing though: your first purchase from him is half-price, so that 800 Spirit Light ability will only cost you 400. Don't blow that discount on something you'll never use.

The lineup has six weapons total, and each one fills a specific niche:

  • Spirit Arc is your rapid-fire light bow - perfect for spamming enemies from a distance
  • Spirit Smash is a slow, heavy hammer that breaks blocks and staggers everything it hits
  • Spirit Star acts like a boomerang, letting you hit enemies around corners
  • Blaze is a short-range flamethrower that melts ice obstacles as a bonus
  • Sentry drops an auto-turret that fights for you
  • Spike plants a ground mine with the highest single-hit damage in the game

Pick what fits your style, but remember - you're not done paying for them yet.

Movement & Utility Abilities

These are the real MVPs for exploration and hitting that 100% completion. Most movement skills come from Ancestral Trees or story moments, so you can't really miss them:

  • Double Jump from Inkwater Marsh is your early game verticality
  • Dash in Windswept Wastes gets you across gaps
  • Burrow (also Windswept Wastes) lets you dive through sand
  • Launch from Luma Pools is basically a rocket jump
  • Grapple gets handed to you by Kwolok during the story

Utility abilities are where things get interesting. Water Breath is a story reward that gives infinite air underwater - total game-changer. Regenerate from Midnight Burrows lets you trade energy for healing, which means you can save your Soul Links for checkpoints. Spirit Light Harvest passively boosts your currency drops, and Ultra Soul Link doubles your healing from Soul Links.

Then there's Flash from Baur's Reach, and this one's clutch. Not only does it teleport you through enemies, but it also creates a damaging light aura. That aura is the only way to survive the dark areas like Mouldwood Depths without taking constant damage.

Oh, and Triple Jump exists, but you'll need both Launch and Burrow just to reach the tree that teaches it. So yeah, it's endgame mobility only.

Ability Upgrade Requirements

Here's where completionists start sweating. Buying a base ability from Opher doesn't actually count toward the full tier counter - you need to purchase all three upgrade tiers for 100% completion. Each weapon has its own upgrade path, and the Spirit Light costs add up fast.

Let's look at some numbers:

  • Spirit Smash starts at 800 Spirit Light (or 400 if it's your first buy), then Shock Smash costs another 1,200
  • Blaze runs 1,200 for the base, then Charge Blaze is another 1,200
  • Sentry costs 1,200 initially, with Sentry Speed at 1,500
  • Spike is 1,200 base, and Exploding Spike will run you 1,600

You're looking at roughly 10,000–12,000 Spirit Light just to buy every base ability and all their upgrades, and that's before you even touch the 13,000 you'll need for Spirit Shards. If you want everything maxed, you'll be farming Spirit Light for a while, so get comfortable replaying areas and hunting down those wisps.

Challenges & Side Content

If you are gunning for 100% or just want to juice Ori to the max, here is everything that is not on the main path. Some of it is easy to miss, and a few pieces are locked until you have the right upgrades.

Combat Shrine Locations and Rewards

Combat Shrines are the only way to get more Shard Slots, and you need every single one if you want to run a real build. They are tucked away in corners you’d otherwise ignore, and missing just one means you are short a slot. All five give the same reward, but the journey to each one is different.

Location Where to Find Reward
Inkwater Marsh Drop below the hollow log before you meet Opher +1 Shard Slot
Kwolok's Hollow Bash off the Luma bulb to the high left alcove after the toad cutscene +1 Shard Slot
Mouldwood Depths From the second Spirit Well, head east to the forks and take the lower path +1 Shard Slot
Baur's Reach Break the floor under the icicle mid-blizzard, then swim across the pool +1 Shard Slot
Silent Woods East from the second Spirit Well, take the lower route after the bridge +1 Shard Slot

The Silent Woods shrine is brutal to spot when you are panicking about Shrieks, so grab it on your first pass if you can.

Spirit Trial Locations (All 8)

Spirit Trials are those glowing race tracks that test your movement tech. The good news: you only need to finish them for 100%, not hit some crazy leaderboard time. Just cross the finish line and you are done.

Location Trial Name Where to Start Where to Finish
Inkwater Marsh Marsh Path High root left of the first Spirit Well Near Grom's first encounter
Kwolok's Hollow Hollow Run Path toward Luma Pools Above the shop pool
The Wellspring Wellspring Descent Near the breakable floor After the first water-wheel
Luma Pools Pools Sprint Behind the coral wall near the Spirit Well On the coral outcrop
Baur's Reach Reach Slalom Inside the hollow log after the downhill chase Snowy platform before the Moki
Mouldwood Depths Depths Dash Near the hanging lantern Next to the map stone
Windswept Wastes Wastes Loop Half-buried pillar High pedestal with Gorlek Ore
Silent Woods Woods Rush Inside the hollow trunk Branch overlooking the petrified Moki village

Baur's Reach will test your patience with ice physics, and Silent Woods feels like a nightmare when you are being hunted. Do not stress about the ghost times.

All 12 Side Quests (NPCs, Requirements, Rewards)

Side quests are where Ori hides its best stuff. Some are one-and-done fetch quests, but a few are massive chains that span the entire map. Here is the full list so you do not miss the important ones, especially the easy-to-skip 'Into the Darkness.'

Quest Name NPC What You Need to Do Reward
Into the Darkness Lupo Buy the Flashlight, then map all of Mouldwood Depths Gorlek Ore + permanent warp/heal lantern
Hand to Hand Tokk Trade items: Tokk → Grom → Opher → Tuley → Tupo 1,500 Spirit Light + secret Baur's Reach Spirit Well
Family Reunion Grom Grab the Family Seal from Midnight Burrows Gorlek Ore + 50% discount on Grom's builds
A Diamond in the Rough Motay Fish up a Rough Diamond in the Wellspring pools Shard Slot upgrade (+10 Vitality)
Lost and Found Twillen Collect 6 Spirit Petals 'Reckless' Shard
The Kindness of Strangers Tuley Deliver three rare seeds in Luma Pools 2 Energy Cell Fragments
Test of Courage Mokk Survive the spiked gauntlet in Baur's Reach under 45 seconds Shard Slot upgrade (+15 Resilience)
Adept's Path Opher Buy every combat skill from Opher 'Chaos' Shard
Memories of the Forest Ku Find 5 Feather Fragments in Windswept Wastes and Silent Woods Gorlek Ore + Ku Feather cosmetic
Rebuild the Glade Grom Bring 12 Gorlek Ores total Various caches + final Spirit Well warp hub
Cartographer's Protégé Lupo Purchase every area map 'Explorer' Shard
Winds of Change Kii Activate all Windtorn Ruins keystones after the story 2,000 Spirit Light + special shrine cinematic

Hand to Hand is the longest chain by far, and Into the Darkness is easy to miss if you do not backtrack with the Flashlight. Grab them early so you are not running circles later.

Area Completion & Map Exploration

Map Fragment Locations

First things first: if you want to see where every collectible is hiding, you need Lupo's maps. This little cartographer sells 11 zone maps total, and buying all of them unlocks the Cartographer's Protégé achievement. Unfortunately, Grom's map markers don't count for this, so you'll need to track Lupo down in every single area.

Here's where he hides out:

In Inkwater Marsh, you'll find him tucked inside a tiny air-pocket house under the broken bridge on the far right of the marsh. It's your first meeting, so you really can't miss him if you're exploring properly.

Kwolok's Hollow has him perched on a small wooden platform halfway up a climbable wall, right of the first Spirit Well. Just keep your eyes up while you're climbing and you'll spot his little shop.

The Wellspring location is trickier since it's underwater. Lupo's inside an air pocket on the right side of the large flooded chamber, just right of the central Spirit Well. You'll need to swim around a bit to find it, but he's there.

Luma Pools requires some actual platforming. After the first long swim-section, you'll bash off a Luma fish to reach a high coral shelf, and Lupo waits inside a small cave above the waterline there. It's a bit of a trip, but the map's worth it.

For Baur's Reach, ascend the first wind-tunnel gauntlet and look for a breakable floor just before the second giant stump. Smash through and you'll find Lupo's snow-covered shack hidden underneath.

Windswept Wastes hides him inside the buried stone tower that houses the first Sand-Worm chase. Drop to the lowest interior ledge before you exit right, and you'll see his camp.

In Windtorn Ruins, immediately after the elevator sequence from the wastes, grapple left into a hidden sandstone chamber rather than proceeding right. That's where he's set up shop.

Silent Woods is creepy as hell, but Lupo's still here. From the woods' entrance, proceed left to the thorny dead-end, then bash off a dangling lantern to reveal a secret crawl-space leading to his camp. Don't let the atmosphere spook you away.

Mouldwood Depths is probably the worst one. In the pitch-black section guarded by the giant spider, you have to stick to the ceiling with the Feather ability until you spot a faint lantern glow. Lupo's safe-room is built into the roof, which makes sense since everything else down there wants to eat you.

Willow's End is near the finish line. Just before the final spirit gate, drop into the thorny pit on the left; a bash-pad sequence leads to a grassy balcony where Lupo is waiting.

Finally, Midnight Burrows: after solving the rotating-pillar puzzle, look for a breakable wall on the right. Lupo has set up a tiny desk inside, because apparently even secret burrows need maps.

Region-by-Region Completion Checklist

Now for the real grind. Getting 100% means ticking off every single box in each region, and some areas are way more demanding than others.

Inkwater Marsh is your starting zone, but it still packs a punch. You'll need to activate the Spirit Well, buy Lupo's map, collect 6 Gorlek Ore, 1 Life Cell fragment, 2 Energy Cell fragments, and 4 Keystone pairs. Complete the 'A Little Braver' quest by planting that seed, get the Torch shard from the freed Moki, and clear the Ability Ring bells puzzle (remember to hit them backwards). Oh, and don't forget to open the Midnight Burrows gate before you leave, or you'll be backtracking later.

Kwolok's Hollow is where things start getting serious. Grab Lupo's map and activate all 3 Spirit Wells. You'll need 14 Spirit Light containers plus 3 large caches, 4 Life Cell fragments, 3 Energy Cell fragments, 2 Gorlek Ores, and 2 Keystone pairs. Hunt down 5 Spirit shards (Catalyst, Reckless, Vitality, Secret, Sticky), complete the 'Hand-to-Hand' quest, defeat the mini-boss, and cleanse the water in Wellspring Glades. Pro tip: you'll need Light Burst from Baur's Reach to access some submerged pickups here, so don't try to 100% this place immediately.

Wellspring Glades is your hub area, and it will eat your Ore for breakfast. Rebuild all 7 projects with Gorlek Ore: Spirit Well, Dwelling Repairs, Thorny Situation, Roofs Over Heads, Garden Revitalization, Marketplace Expansion, and Grand Tree House. Finish side-quests 'Hand to Hand' (final turn-in is in Luma Pools, annoying, I know), 'Tuley's Garden', and 'Help Motay'. Purchase every combat skill from Opher and every shard from Twillen. Buy Lupo's map and upgrades, collect any missing Life/Energy/Gorlek Ore pickups, and physically enter the top-tree secret house after the final rebuild. This place is a resource sink, so save your Ore.

For global requirements that apply to your whole save file, you'll need all 37 achievements, all 18 abilities fully upgraded, all 31 unique Spirit Shards at max level, 24 Life Cells, 24 Energy Cells, 40 Gorlek Ore total, every side-quest finished, and every Spirit Well activated for fast travel. It's a lot, but you can chip away at it.

Common Stuck-at-99% Fixes: Rotate your camera constantly to find small unrevealed foreground foliage tiles that are easy to miss. Sometimes re-equipping newly bought shards forces a save update and reveals hidden progress. If you're on a pre-patch version, check for offset collectible icons that might be hiding. And here's a weird one: Silent Woods shows no map percentage, but it still holds 1 Energy Cell and 1 Shard you need for global 100%, so don't skip it just because the map says zero.

Efficient 100% Completion Route

Alright, so you're aiming for that sweet 100% completion? Here's the deal: don't waste time hunting every single thing on your first run. The game is designed for a two-phase approach, and trying to grab everything early will just burn you out.

Phase 1: Story Playthrough (60% Completion)

First things first - the moment you hit that Spirit Well in Inkwater Marsh, book it to Lupo and buy the map. This isn't optional. That map reveals every secret and keystone location, which stops you from missing stuff you'll just have to backtrack for later. While you're in the area, finish the 'A Diamond in the Rough' quest - it gives you a free Spirit Shard slot, and that's way more valuable than any early damage upgrade.

Before you leave Inkwater Marsh, grab the Water Breath shard from the first underwater chamber. You might not need it immediately, but skipping it now means forced backtracking later when you're cleaning up submerged secrets. Same goes for the first combat shrine: that +10% Spirit Edge damage buff makes the first boss way less of a headache.

Here's a micro-tip: practice the Bash-Jump-Glide combo while you're still in the early areas. The worm escape sequence is just the beginning, and you'll be hitting way harder chases later. Muscle memory matters.

When it comes to spending Spirit Light, prioritize the first two shard slots before anything else. Don't blow your money on damage shards early - you'll want the flexibility later. Once you finally get Wall Grab, immediately backtrack to Inkwater Marsh. Those unreachable collectibles? Yeah, they're now yours for the taking.

Phase 2: Post-Credits Cleanup (85% Completion)

After the credits roll, the game dumps you back at the pre-final-boss Spirit Well with every ability and upgrade intact. This is your cleanup window. With Launch, Burrow, and Kuro's Feather fully online, you can finally sequence-break and reach those treasure troves that were mocking you earlier.

Your priority list is pretty straightforward. First, activate every warp portal - those glowing flowers create one-way shortcuts that'll save your sanity during cross-map runs. Next, hammer out the four remaining Wisp quests in Baur's Reach, Mouldwood Depths, Luma Pools, and Windswept Wastes. Then tackle the four secret Spirit Trials in the Silent Forest for exclusive shard upgrades and bonus Spirit Light.

Speaking of shards, make sure you've got Ultra Bash, Ultra Grapple, and Charged Leap upgraded. These three are your keys to the hidden areas you couldn't touch before. Finally, dump any leftover Spirit Light at merchants to clear shop nodes - the game tracks these for completion, and you don't want to get stuck at 99% because you hoarded currency.

Phase 3: Final Verification (100% Completion)

Now for the annoying part. The game's internal 100% counter is picky. It needs every map tile revealed, every collectible handed in, and the 'Willow's End' quest flag set to 'Completed'. If you're staring at 99%, don't panic.

The most common trap is the hidden 'Hand-Over' map stone quest in Windswept Wastes - you need to place the final map stone in the temple statue, which is easy to miss, but it'll lock you out of 100%.

Use the map reveal function (Y/Triangle/V) to scan for any grey outline tiles. Run over every single one to ensure total coverage. After beating the final boss, you must fully close the game and reload your save - this forces the 100% flag to actually register. If you're still stuck, try this: hand in your final collectible, fast-travel to a new area, then manually save and reload in Willow's End.

Once it's done, your save file will show a filled bubble and 100% on the load screen. That's your confirmation. You've officially cleaned house.

Achievement & Trophy Guide

Collection-Based Achievements

First up is 'Healthy', which wants you to push Ori's Life Cells to the absolute cap of 20. You’ll start with 3, and the story hands you 5 more automatically, which means you’re hunting down 12 Life Cell Fragments (24 fragments total) to fill the rest. Sometimes the achievement doesn’t pop right when you hit 20/20, which is frustrating, but there’s a simple fix - just save your game, quit to the main menu, and reload. That usually forces the flag to update.

Then there's 'Fully Slotted', and this one’s tied directly to 'Shrine Bright' (we’ll get to that). You’ll need to upgrade all Shard Slots to the maximum of eight, and you do this by completing all five Combat Shrines. Each shrine you beat rewards one Shard Slot Upgrade, so you're killing two birds with one stone here. And if you're a completionist, 'Cartographer’s Protégé' is purely about shopping. You’ve got to buy all nine regional map fragments from Lupo, and it’ll cost you roughly 4,200 Spirit Light total. That’s a lot of grinding, but the maps are worth it for the full clear.

Completion & Challenge Achievements

The 'Shrine Bright' achievement is exactly what we just mentioned: survive all five Combat Shrines and their escalating enemy waves. These arena-style challenges aren’t just for show - they’re mandatory for anyone chasing 100%. Meanwhile, 'Completionist' is a different beast entirely. You’ll need to wrap up every single side quest in the game, including the entire 'Hand to Hand' trade sequence and any other fetch or escort quests you find.

Now, here’s where things get tricky. That 100% completion counter can be a real pain because it’ll often stick you at 99% and you’ll have no idea why. Most of the time, it’s one of two things: either you missed the final Energy Cell that Opher sells for 1,500 Spirit Light (and this only appears after you’ve bought his entire shard inventory), or you forgot to spend that 15th Gorlek Ore on the last Wellspring Glades project. The 100% Completion achievement only pops when the game's internal counter hits the full mark, which means checking off everything - Life Cells, Energy Cells, Spirit Shards, Gorlek Ores, all Combat Shrines and Spirit Trials, every map purchase, and every single quest. It’s a massive checklist, but that’s what true 100% means here.

Conclusion

Achieving 100% is a meticulous process of checking off every Life Cell, Energy Cell, Spirit Shard, and Gorlek Ore, while also completing all side quests and challenges. Follow the efficient route, double-check for common pitfalls like un-upgraded shards, and remember to reload your save to trigger the final flag. Your perfect save file awaits.

J

Jeremy

Gaming Guide Expert

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