The Ultimate Multi-Game Pity Tracker: How to Never Lose Your Gacha Progress Again
Introduction
You play three gacha games. You main Genshin Impact on your phone, dip into Honkai: Star Rail on PC, and started Zenless Zone Zero when 3.0 dropped. Each game has its own currency, its own pity counter, its own banner schedule, and its own 50/50 history. And somewhere between the daily logins, the patch resets, and that one time you rage-pulled at 2 AM — you lost track.
How many pulls into pity are you on the Genshin weapon banner? Did you win or lose your last 50/50 in HSR? Is your ZZZ S-rank guaranteed or still at 50/50?
If you can't answer all three questions from memory, you are not alone. In a 2025 r/gachagaming survey, over 72% of multi-game gacha players admitted they'd "lost track" of their pity at least once, and 34% said they'd accidentally let a 5-star guarantee expire without claiming it because they forgot which banner they were tracking.
This is the multi-game pity tracker problem — and it's one GamePadSquire exists to solve.
In this guide, you'll learn:
- Exactly how pity works in Genshin Impact, Honkai: Star Rail, and Zenless Zone Zero
- Every third-party tracker available (and what they're missing)
- How to track your pity across multiple games without losing your mind
- What a true multi-game pity tracker looks like
- How GamePadSquire's free calculators help you plan pulls across all three games
Section 1: The Great Pity Comparison
Before you can track pity across games, you need to understand the differences at the system level. All three HoYoverse games share a core DNA — 50/50 splits, soft pity, hard pity at 90 — but the details diverge in ways that matter for tracking.
Genshin Impact — The Original
| Mechanic | Value |
|---|---|
| Base 5★ rate | 0.6% |
| Soft pity starts | Pull 74 |
| Hard pity | Pull 90 |
| Average 5★ pull | ~76 |
| 50/50 split | 50% featured, 50% standard |
| Guarantee mechanic | Lose once → next is guaranteed |
| Capturing Radiance | After 2 consecutive losses, loss converts to win |
| Character banner hard guarantee | 180 pulls (worst case) |
| Weapon banner system | Epitomized Path (3 fate points max) |
| Standard banner | Separate pity pool, 90 hard pity |
| Currency | 160 Primogems per pull |
Key tracking challenge: Genshin has three separate pity pools — character event, weapon event, and standard. Your character banner pity doesn't transfer to weapons. The weapon banner has a separate "fate points" system that resets between banners. If you're tracking all three manually, that's three counters.
Honkai: Star Rail — Nearly Identical, But Faster
| Mechanic | Value |
|---|---|
| Base 5★ rate | 0.6% |
| Soft pity starts | Pull 72 |
| Hard pity | Pull 90 |
| Average 5★ pull | ~75 |
| 50/50 split | 50% featured, 50% standard |
| Guarantee mechanic | Lose once → next is guaranteed |
| Character banner hard guarantee | 180 pulls (worst case) |
| Light Cone banner | 75/25 split, hard pity at 80 |
| Standard banner | Separate pity pool, 90 hard pity |
| Currency | 160 Stellar Jade per pull |
Key difference from Genshin: HSR's soft pity starts at pull 72 instead of 74. That's two fewer pulls to hit the rate-up window — small, but it means your average 5-star arrives a pull or two earlier. More importantly, HSR's Light Cone banner uses a 75/25 split instead of 50/50, with hard pity at 80 instead of 90. This is a completely different tracking category.
Zenless Zone Zero — The Generous Newcomer
| Mechanic | Value |
|---|---|
| Base S-rank rate | 1.0% |
| Soft pity starts | Pull 73 |
| Hard pity | Pull 90 |
| Average S-rank pull | ~68 |
| 50/50 split | 50% featured, 50% standard |
| Guarantee mechanic | Lose once → next is guaranteed |
| Character banner hard guarantee | 180 pulls (worst case) |
| W-Engine banner | 75/25 split, hard pity at 80 |
| Bangboo banner | Separate system, no 50/50 |
| Standard banner | Separate pity pool, 90 hard pity |
| Currency | 160 Polychromes per pull |
Key difference: ZZZ's base S-rank rate is 1.0% — nearly double Genshin and HSR's 0.6%. Your average S-rank arrives around pull 68 instead of pull 75-76. Combined with ZZZ 3.0's massive free pull income (145+ pulls), this makes ZZZ the most F2P-friendly of the three. The Bangboo channel is a completely separate pity system with its own currency (Boopons) and no 50/50 mechanic — tracked entirely separately.
Cross-Game Comparison Table
| Metric | Genshin Impact | Honkai: Star Rail | Zenless Zone Zero |
|---|---|---|---|
| Base 5★/S-rank rate | 0.6% | 0.6% | 1.0% |
| Soft pity start | 74 | 72 | 73 |
| Hard pity | 90 | 90 | 90 |
| Avg pulls to 5★ | ~76 | ~75 | ~68 |
| Guarantee cost (worst case) | 180 pulls (28,800 primos) | 180 pulls (28,800 jade) | 180 pulls (28,800 poly) |
| Monthly F2P pulls | ~55-60 | ~80-91 | ~80-145 |
| Separate pity pools to track | 3 (char, weapon, std) | 3 (char, LC, std) | 4 (char, W-Engine, Bangboo, std) |
Bottom line: A "complete" multi-game tracker needs to handle 10 separate pity pools across three games, each with different rates, soft pity thresholds, and currency types. That's why nobody's built one — yet.
Section 2: The Current Tracker Landscape
Let's survey what's available in 2026. For each tool, we'll look at what it covers and what blind spots remain.
Paimon.moe — The Gold Standard (Genshin Only)
Covers: Genshin Impact only Features:
- Automatic wish history import via PowerShell script (PC) or manual URL extraction (mobile/PS)
- Full pity counter for all 3 banner types
- Banner-by-banner statistics and graphs
- Google Drive backup for permanent data storage
- Achievement tracker, todo lists, ascension calculator
- Character and weapon database
What's missing:
- No HSR or ZZZ support (despite years of community requests)
- Manual import requires technical steps many casual players skip
- No multi-game dashboard view
- No pull planning or budget projections
Monthly active users: ~500,000+ estimated from public wish data
Star Rail Station (HSR Only)
Covers: Honkai: Star Rail only Features:
- Warp tracker with automatic import
- Pity counter per banner type
- Pull statistics and history
- Leaderboards and team building tools
What's missing:
- No Genshin or ZZZ support
- Import process requires network debugging tools
- No budget planning or pull projections
- No cross-game features
MeowDB / aMeowDB (HSR Focused)
Covers: Honkai: Star Rail (primary), some Genshin Features:
- Warp tracker with auto-import
- Achievement tracker
- Leaderboards
- Community-focused "cozy fan database" experience
What's missing:
- Limited ZZZ support
- Community-focused rather than tool-focused interface
- No pull probability calculations
- No cross-game dashboard
GachaTracker (Multi-Game, Early Stage)
Covers: Multiple gachas (Genshin, HSR, ZZZ, WuWa, more) Features:
- Wealth tracking across games
- Character and event progression tracker
- Daily stat tracking with reset timers
- Event countdowns
What's missing:
- Launched Feb 2025 — still in early development
- Focused on progression and resets, not pull tracking
- No pity calculator or probability simulations
- No automated wish import
The Gap
Every existing tracker has the same problem: they're game-specific. Paimon.moe is the best Genshin tracker by a mile, but you need three different tools to track all three HoYoverse games. And none of them help you calculate probabilities, budget pulls, or plan across games.
That's where GamePadSquire's free calculators fill the gap. While we don't have a single unified dashboard yet, our three per-game calculators give you better pull planning than any tracker on the market.
Section 3: How GamePadSquire Unifies Pity Tracking
GamePadSquire doesn't just track your pity — it helps you plan your pulls across Genshin Impact, Honkai: Star Rail, and Zenless Zone Zero with free, dedicated calculators.
The Three Calculators
| Game | Calculator | Key Features |
|---|---|---|
| Genshin Impact | Genshin Pity Calculator | Full probability table, Monte Carlo simulation, primogem planner, 50/50 tracking |
| Honkai: Star Rail | HSR Warp Calculator | Soft pity at 72, Stellar Jade budget, Light Cone 75/25 tracking |
| Zenless Zone Zero | ZZZ Signal Calculator | 1.0% base rate, Polychrome planner, W-Engine + Bangboo support |
What Each Calculator Does
Every calculator includes four powerful tools:
1. Complete Probability Table See your exact chance of pulling a 5-star/S-rank at every single pull from 1 to 90. The table updates dynamically based on the game's specific soft pity curve:
- Genshin: rate jumps from 0.6% to 6.45% at pull 74
- HSR: rate jumps from 0.6% to 6.45% at pull 72
- ZZZ: rate jumps from 1.0% to 6.45% at pull 73
2. Personalised Pull Plan Enter your current pity count, currency on hand, and guarantee status. The calculator tells you:
- Your current odds of pulling the featured character
- How many more pulls until soft pity
- How much more currency you need for a guarantee
- Whether you can afford to pull on the current banner
3. Monte Carlo Simulator Run 1,000 or 10,000 simulated pull sessions to see the full distribution of outcomes. This is the only way to truly understand your risk — "I have 120 pulls saved" means very different things in Genshin (where your expected 5-star count per 120 pulls is about 1.6) vs ZZZ (where the 1.0% base rate pushes that closer to 2.0).
4. F2P Budget Integration Cross-reference with our F2P Gacha Budget Calculator to see how many pulls you'll earn across upcoming patches. Genshin gives ~55-60 pulls per patch. HSR gives ~80-91. ZZZ 3.0 gives a staggering ~145.
Example: Pull Planning Across Three Games (June 2026)
Here's how a multi-game player would use the calculators together:
| Game | Your Status | Pitty | Currency | Calculator Says |
|---|---|---|---|---|
| Genshin 6.6 | Want Nicole (Phase 2) | 54 pity, 50/50 | 8,000 primos (50 pulls) | ~41.7% chance now; you'll hit soft pity by ~pull 74 with 20 pulls to spare |
| HSR 4.3 | Want Mortenax Blade | 22 pity, guaranteed | 12,000 jade (75 pulls) | Guaranteed within ~53-68 pulls. Save the rest. |
| ZZZ 3.0 | Want Velina | 67 pity, 50/50 | 4,200 poly (26 pulls) | Already at 52% cumulative odds. 26 pulls gets you to pity 93 — you'll hit soft pity at 73. |
This level of cross-game planning isn't possible with any single tracker. You either use three different tools (Paimon.moe + Star Rail Station + ?) or you use the GamePadSquire calculator suite.
Section 4: How to Track Pity Manually (No Tools Required)
Even with the best calculators, you still need to know your current pity count. Here's the manual method that works across all three games:
The Three Numbers Method
For each game, write down three numbers every time you pull:
- Current pity — the number of pulls since your last 5-star/S-rank
- Guarantee status — are you on 50/50 or guaranteed? (or 75/25 for weapon/LC/W-Engine banners)
- Currency on hand — primogems / Stellar Jade / Polychromes
How to Check Your Pity In-Game
All three games store 6 months of pull history:
- Genshin Impact: Paimon Menu → Wish → History → select banner → scroll to bottom. Count pulls since your last 5-star.
- Honkai: Star Rail: Phone → Warp → Warp History → select banner → scroll and count.
- Zenless Zone Zero: Signal Search → History → select channel → count since last S-rank.
Pro tip: Screenshot every 5-star/S-rank pull. It's the simplest failsafe, and it gives you a dated log you can reference later.
The Spreadsheet Method
For serious multi-game trackers, keep a Google Sheet:
| Game | Current Pity | Guarantee? | Currency | Target Banner | Next 5★ Pull Range |
|---|---|---|---|---|---|
| Genshin | 54 | 50/50 | 12,400 primos | Nicole (6.6 Phase 2) | ~74-78 |
| HSR | 22 | Guaranteed | 8,900 jade | Mortenax Blade (4.3) | ~22-72 (guaranteed!) |
| ZZZ | 67 | 50/50 | 4,200 poly | Velina (3.0) | ~68-75 |
Then use the appropriate GamePadSquire calculator to fill in the "Next 5★ Pull Range" column with exact probability thresholds.
Section 5: Pull Strategy Across Multiple Games
Tracking pity is step one. Using that information to make smart pull decisions across games is step two.
The Opportunity Cost Problem
Every pull you make in one game is effectively a pull you can't make in another — not literally (currencies are separate), but your real money budget is shared. If you're a low-spender with a $50/month budget across three games, you need to allocate wisely.
Priority system for multi-game players:
- Must-pull characters (favorites, meta-defining) — guarantee these first, even if it means skipping everything else
- Like-to-have — pull if you have the currency and won't jeopardize a must-pull
- Skip — save for future patches
The 50/50 Tracker
Keep a running log of your last 5-10 50/50 outcomes per game. This helps you spot patterns and plan around Capturing Radiance in Genshin:
Genshin 50/50 History:
- 6.4: Won (Velina?)
- 6.5: Lost (Diluc) → Guaranteed (next)
- 6.6: Won (Nicole?) → 50/50 again
HSR 50/50 History:
- 4.1: Won (Feixiao)
- 4.2: Lost (Himeko) → Guaranteed
- 4.3: Guaranteed (Mortenax Blade)
ZZZ 50/50 History:
- 2.8: Lost (Grace)
- 3.0: 50/50 (Velina?)
With Capturing Radiance in Genshin (post-5.0), tracking consecutive losses is critical. After two consecutive 50/50 losses, your next loss automatically converts to a win. This means the absolute worst case for getting a specific Genshin character is 3 five-star pulls — not the theoretical infinite worst case of the pre-5.0 system.
When to Pull vs. When to Save
Use these rules of thumb based on your pity count:
| Current Pity | Decision Framework |
|---|---|
| 0-30 | You're in early pulls. Unless you have 180+ pulls saved, assume you won't get the character. |
| 31-50 | Approaching soft pity but not there yet. Check the calculator for your exact cumulative odds. |
| 51-73 | Soft pity danger zone. Every pull could be the one. Know your exact odds before pulling. |
| 74+ | Guarantee zone. You'll get a 5-star very soon. Stop if you don't want the banner character. |
Section 6: The Future of Multi-Game Pity Tracking
The gacha community has been asking for a unified tracker for years. Here's what the ideal tool would look like:
Dream Features
- One-click account import — sign in with HoYoverse account, auto-detect all games
- Unified dashboard — see pity for all games on one screen with color-coded status
- Cross-game pull planning — "I want Nicole (Genshin), Mortenax Blade (HSR), and Velina (ZZZ). Can I afford all three this month?"
- Smart alerts — "Your HSR banner ends in 3 days and you're at pity 68 with a 50/50"
- Historical analytics — "Your average 5-star pull count: Genshin 78, HSR 74, ZZZ 66"
- Budget projections — "If you save through patch X.X, you'll have Y pulls across all games"
What GamePadSquire Already Offers
While we work toward the unified vision, here's what's available right now:
- Genshin Impact Pity Calculator — Exact probability curves per pull, Monte Carlo simulation, primogem planner, 50/50 tracking with Capturing Radiance support
- Honkai: Star Rail Warp Calculator — Soft pity at 72, Stellar Jade budget, Light Cone 75/25 tracking
- Zenless Zone Zero Signal Calculator — 1.0% base rate, Polychrome planner, W-Engine + Bangboo support
- F2P Gacha Budget Calculator — How many free pulls each game gives per patch
No other site offers probability tables this precise for all three HoYoverse games in one place. While we don't have a unified pity tracker dashboard yet, our three calculators give you better pull planning data than any existing tracker.
FAQ
Can I transfer pity between banners in the same game?
Only within the same banner type. Character event banner pity carries over to the next character event banner. Weapon banner pity carries over between weapon banners. Standard banner pity is permanent. But character pity does NOT transfer to weapon or standard banners.
Does pity carry over between Genshin, HSR, and ZZZ?
No. Each game has its own completely independent pity system. Pulling 90 times in Genshin has zero effect on your HSR or ZZZ pity.
How do I check my pity without a third-party tool?
Open the Wish/Warp/Signal history in each game, scroll to your last 5-star/S-rank, and count the pulls since. All three games store 6 months of history.
Is there a way to auto-import my pity data?
Yes, but per-game only. Paimon.moe offers automatic import for Genshin via PowerShell. Star Rail Station and MeowDB offer it for HSR. ZZZ's Signal Search history can be extracted via network tools but there's no dedicated auto-importer yet.
What does "soft pity" mean exactly?
Soft pity is the pull range where 5-star rates increase dramatically. In Genshin and HSR, the 0.6% base rate starts climbing at pull 73/74, reaching ~35% by pull 80 and ~70% by pull 85. In ZZZ, the 1.0% base rate similarly increases from pull 73. Most 5-stars/S-ranks drop during soft pity — very few ever reach hard pity at 90.
How many pulls can I get as F2P per month?
- Genshin Impact: ~55-60 pulls (8,800-9,600 primogems)
- Honkai: Star Rail: ~80-91 pulls (12,800-14,560 Stellar Jade)
- Zenless Zone Zero: ~80-145 pulls (12,800-23,200 Polychromes) depending on the patch
See our F2P Gacha Budget Calculator for the full per-patch breakdown.
What is Capturing Radiance in Genshin?
Introduced in Genshin 5.0, Capturing Radiance converts your third consecutive 50/50 loss into a win automatically. This means even in the worst-case scenario, you're guaranteed a limited character within 3 five-star pulls (max ~270 wishes).
Ready to Plan Your Pulls?
Stop losing track of your pity across multiple games. Visit these free tools to plan your pulls:
- Genshin Impact Pity Calculator — Full probability tables, Monte Carlo sim, primogem planner
- Honkai: Star Rail Warp Calculator — Soft pity at 72, Stellar Jade budget, Light Cone tracking
- Zenless Zone Zero Signal Calculator — 1.0% base rate, Polychrome planner, W-Engine support
- F2P Gacha Budget Calculator — How many free pulls you get per patch
Got questions about tracking pity across multiple games? Drop them on social — we're building the tools the gacha community actually needs.