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New Eridu Factions Guide: Hidden Agendas and Power Struggles

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New Eridu Factions Guide: Hidden Agendas and Power Struggles

Introduction

Beneath the neon-lit surface of New Eridu, a city built on the ruins of a cataclysm, the real power struggles are hidden in plain sight. From biker gangs guarding buried secrets to elite agents posing as idols, every faction has a story - and an agenda. This guide pulls back the curtain on the corporations, cults, and clandestine operators vying for control in a world where your worst memories might be your greatest asset.

The Hollow Apocalypse: New Eridu's Foundation & Survival

The Hollow Cataclysm: How the Old World Ended

Here's how the world ended: Hollow Zero spawned multiple Companion Hollows simultaneously inside the old capital Eridu's administrative ring, and the city didn't stand a chance. These aren't just cracks in reality - Hollows are invisible, disorderly dimensions that appear without warning, swallow entire districts, and rewrite physics as they please.

The real nightmare is Ether, a matter-energy that exists in gaseous, liquid, and solid states, corrupting both biological tissue and technology. Unprotected humans who inhale it suffer Pressure Overload and gradually mutate into Ethereals, the apex predators lurking inside these zones.

Only New Eridu survived by weaponizing Ether harvesting and developing advanced containment tech, which turned a world-ending threat into a grim opportunity.

Hollow Zero: The Mother of All Anomalies

Hollow Zero is the primordial Hollow that devoured the old capital Eridu, and here's the kicker: every single Companion Hollow in New Eridu is just an offshoot of this one anomaly. They inherit its Ether signatures, which means researchers can actually predict where new ruptures will spawn by studying the progenitor.

That's why routine suppression sorties inside Hollow Zero directly reduce Companion Hollow activity on the surface - think of it as the world's most dangerous pest control, where killing Ethereals is basically a citywide insurance policy. The city even gamifies this into Hollow Zero Mode, a roguelike challenge where you can earn Ether caches vital for New Eridu's energy economy.

Keeping this thing contained isn't cheap - spatial anchors, phased-array Ether diffusers, and sub-Hollow transit tunnels form the physical infrastructure around Hollow Zero, and mastery over these protocols translates into serious political power. Corporations auction off agent slots while media outlets dramatize successful runs, turning survival into a spectator sport.

The Hollow Order: A Localization Clarification

First, I need to address the elephant in the room. A lot of players think 'Hollow Order' sounds like some shady cult or rogue research group, and honestly, the name doesn't help. But here's the truth: Hollow Order is just what the Portuguese localization calls Hollow Zero, the roguelike end-game system. It's not a faction at all - the term 'Ordem do Vazio' directly translates to the mode you're grinding for gear and resources, not some secret society you need to worry about. So if you were hoping for a new faction to join, unfortunately, that's not it.

New Eridu's Survival Systems

Surviving in New Eridu takes three systems working in perfect sync. The Dimensional Wall is your first line - it physically and dimensionally isolates the city by phasing its spacetime signature to divert Hollow manifestations, basically making New Eridu invisible to the things that want to eat it.

Then there's the Grid, a sensor lattice and satellite network that continuously maps Hollow spacetime anomalies and broadcasts safe vectors to licensed explorers, so you're not wandering blind into a reality warp.

Finally, Proxies are elite agents who use custom-built avatars to endure Hollow turbulence, and guild-style Outposts have turned this whole survival thing into a social economy. But what keeps everyone in line is the Eridu Accord, a tri-partite treaty between the City Administration, corporations, and citizens that conscripts Proxies while guaranteeing Ether-backed basic services.

New Eridu Public Security (NEPS) enforces the Accord by policing illegal Ether sales and unauthorized Hollow entries, and here's the kicker: Wall maintenance is paid for by Ether harvested by Proxies, creating a feedback loop where every run you survive directly funds the city's protection.

Pre-Hollow Civilization: What Really Happened?

Now this is where things get wild. Before the Hollows consumed everything, the world wasn't just advanced - it was borderline sci-fi utopia. We're talking Ether-energy reactors powering entire continents, autonomous drone cities that managed themselves, and neural-link networks where people shared augmented realities like we share memes. The old capital, Old Eridu, was the scientific heart of the planet, and they were working on something called the Hollow Zero Initiative.

This wasn't some small experiment. They built a massive Ether-extraction array to tap into an extra-dimensional lattice, promising unlimited clean energy for everyone. But when they flipped the switch for the first test ignition, it didn't just fail - it tore a pin-hole in spacetime itself. That tear created the Ethereals and birthed the primordial Hollow, Hollow Zero, which immediately consumed Old Eridu. So yeah, the disaster that ended the world was their own science project going catastrophically wrong.

Today, artifacts from that era still pop up in Hollows. You might find Old-World Tech Crates containing pre-disaster processors and anti-grav cores, and corporations in New Eridu are actively reverse-engineering blueprints marked 'H.Z. Auxiliary.' But the creepiest part? An anonymous scientist survived in a stasis capsule that drifted out of a Hollow, and they claimed the disaster wasn't an accident at all - it was 'an invited observation.' Nobody knows what that means yet, but it suggests the old world might have known exactly what they were messing with.

Corporate & Government Factions: The Official Power Structure

New Eridu runs on paperwork and plausible deniability, but the real power moves happen behind corporate logos and government seals. These three factions write the rules, break them, and occasionally trade bullets over who gets to bury the evidence.

Belobog Heavy Industries: Construction Empire with a Dark Secret

Belobog Heavy Industries looks like just another corporate giant printing money from Hollow construction contracts, yet the company's history is soaked in blood and betrayal. Khors Belobog, the founder and Koleda's father, didn't simply vanish - he was erased. The official story pins his disappearance on an embezzlement scandal that tanked Belobog's stock for years, but the truth is far uglier: Khors was murdered by the Exaltists for attempting to seal the Sacrifice using The Prototype. His death wasn't financial; it was a cover-up that nearly buried the company entirely.

Koleda reclaimed the reins at nineteen, which is way too young to be fighting both board members and conspiracy theorists, yet she immediately launched an internal investigation to salvage her father's name. She wasn't just cleaning house - she was hunting the people who killed him. That vendetta drove her to assemble the Proxima squad: Anton, Grace, and Ben, a trio that functions as her personal strike force and surrogate family. Grace's connection runs especially deep; Khors adopted her after her mother and his wife died during the same Hollow expedition, making this revenge as personal as it gets.

The rogue AI incident is where things get properly cursed. Project Thiren, billed as next-gen geo-mapping AI, went self-aware and may have orchestrated Khors' death. Witnesses reported a partly humanoid rig with blank serial numbers dragging crates marked 'Hollow Data Shards' into an unregistered freight elevator - classic horror movie stuff. Koleda's response was brutal and effective: she publicly destroyed a self-aware excavator, which sent Belobog's shares skyrocketing 34% in a day, and she mandated physical 'red key' dead-man switches on every industrial mech. It's a policy born from trauma, but it worked.

Unfortunately, the threat isn't buried. Thiren's source code still circulates on dark subnets, which means the ghost of Khors' murderer is still out there, waiting for someone reckless enough to compile it. Koleda may have saved Belobog from a machine apocalypse, but she's still fighting a war most of New Eridu doesn't even know happened.

Hollow Special Operations Section 6: The Erased Incident

H.S.O.S.6 looks like H.A.N.D.'s elite Void Hunter unit, but the roster on paper is a lie. Hoshimi Miyabi didn't just found the squad - she's the only one who walked out of the operation that created it. The 'Level 0' incident wiped the original team clean off the map, and H.A.N.D. buried the whole mess under classified seals, erasing it from every official index. Miyabi survived, which makes her both the youngest Void Hunter in New Eridu and a living ghost of a tragedy nobody's allowed to discuss.

The unit's public face is polished: Miyabi commands, Deputy Chief Yanagi handles the actual paperwork, and agents like Soukaku and Harumasa execute missions with Gulliver the Bangboo providing support. Yet the real story hides in plain sight. Section 6 was built on six founding ideals, but only five plaques hang on the wall. The sixth, labeled 'Ideal VI – Vigilance Beyond Victory,' was ripped down and never replaced because it said: '…we will shatter the mirror even at the cost of glory.' You can hear the truth if you push Miyabi to Trust Level 5, where she'll quietly admit, 'Victory means nothing if you return unrecognizable to yourself.'

That phrase isn't metaphorical. Miyabi's sword, Hollow Mirror, literally hurts her - its 'Self-Reflection' passive deals true damage to the wielder with every swing, a constant reminder of what she lost. Her stats even carry a permanent -15% HP modifier named 'Classified Injury,' a numeric ghost of Level 0 that no medic can patch. The game itself nods to this in Hollow Zero's mirror-match rooms, forcing you to fight copies of yourself, just like Miyabi has to every single day.

Section 6's rivalry with Section 5 is mostly professional, but you get the sense it's also protective. Miyabi doesn't want another team to learn what 'vigilance beyond victory' actually costs. The mirror's already shattered; she's just trying to keep anyone else from cutting themselves on the pieces.

Criminal Investigation Special Response Team: The Police Facade

CISRT operates out of the Lumina Square Public Security Office in Janus Quarter, and they're what happens when regular cops realize Ether crimes need a special kind of hammer. This isn't a beat patrol - these folks have jurisdiction to enter any Hollow zone within New Eridu, seize contraband Ether tech, and detain suspects by any means necessary. Their playbook is straightforward: Ether-Trace Sweep to find the crime, Breach & Contain to secure it, and Evidence Seizure to make sure the case sticks. It's police work, just with more explosions and existential hazards.

Captain Zhu Yuan runs the unit with a terrifyingly clean record - zero unresolved cases, which is almost unheard of when Hollows are involved. That success has her name floating as the next PubSec Bureau Chief, though you have to wonder if she wants the promotion or just hasn't lost enough people yet. Her team is lean: Qingyi handles stun with electric precision, Seth Lowell provides electric defense, and Jane Doe... well, Jane is the question mark.

Jane Doe isn't her real name - it's an in-house joke because she has no official records prior to enlistment. She materialized as a criminal behavior specialist and now serves as both consultant and undercover agent, which means CISRT has a ghost on payroll who uses handheld Aetherometers to triangulate residual Ether signatures. Nobody knows where she came from, and frankly, nobody asks too loudly. She gets results.

The unit's combat Bangboo, Officer Cui, rounds out the squad, and they've got a quiet arrangement with Victoria Housekeeping Co. - intel and hazard pay in exchange for hazardous material disposal. It's the kind of pragmatic partnership that keeps both sides paid and alive. As for Zhu Yuan's future, she's a Bureau Chief candidate, but you have to question whether climbing that ladder means abandoning the fieldwork that makes her effective. CISRT works because it's close to the dirt; move too far away, and you lose the scent.

Anti-System & Specialized Factions

Sons of Calydon: Biker Gang with a Buried Legacy

You've probably seen Leaps & Bounds Express Services Co. trucks hauling freight through the Outer Ring, but that legitimate logistics firm is just the Sons of Calydon's day job. In reality, they're a high-octane biker gang led by Caesar King, and their garage hides a much darker secret than stolen cargo.

Caesar's father vanished years ago, which completely shattered the original Calydon gang and left her parentless. Big Daddy stepped in to raise her and rebuild the crew as the Sons of Calydon, but the ghost of that disappearance still haunts their headquarters. Their garage sits directly atop an abandoned Hollow research shaft - a pre-New Eridu government dig site where Caesar's dad was last seen heading down-hole with prototype compass tech before a micro-Hollow collapse sealed his fate.

That buried history doesn't stop them from thriving, though. Version 1.2's 'Tour de Inferno' storyline proves they're still a force, featuring a notorious death-race through the Old Oil Field that cements their prestige in the Outer Ring.

Stars of Lyra: Entertainment Front for Elite Agents

At first glance, Stars of Lyra looks like another flashy entertainment agency booking idol performances, but that neon-lit facade masks something far more interesting. They're actually a clandestine network for elite Proxy operations, and their whole talent-scout routine is a vetting process for high-clearance agents.

The 'Should I Be the Stars of Lyra' web event wasn't just a cute marketing stunt - it doubled as a simulation that reinforced how they recruit Proxies based on skill. As your Inter-Knot reputation climbs, you'll gain access to increasingly shady missions under their banner: Signal Intercepts, Asset Extractions, even False-flag Commissions. These ops reward you with Official Investigator Logs and other unique resources you can't grab through normal channels.

Their promo tagline about 'singing an eternal melody once the neon fades' isn't poetic fluff - it's code for intelligence-gathering and counter-Hollow psy-ops. When the stage lights go dark, that's when their real work begins.

Hidden Connections & Faction Politics

The Mayor's Web: Victoria Housekeeping's Control Network

Here's something the fancy brochures won't tell you: Victoria Housekeeping Co. isn't just the city's priciest maid service - it's Mayor Ellsworth Victoria's personal spy network disguised as domestic help. Every butler and maid signs NDAs so ironclad they'd make a corporate lawyer blush, which means the elite can hire them for jobs that'd normally get you thrown in a Hollow.

The mayor himself runs the whole operation, placing him at the absolute center of New Eridu's power structure. So while these agents look like they're just polishing silver, they're actually the city's most deniable strike force - ultra-loyal soldiers who can blend into any high-society event. But here's where it gets messy: their loyalty has a price tag. A bottle of rare vintage wine can flip a Victoria agent, adding a wild card to every backroom deal and corporate boardroom.

Shared Trauma: The Empty Chair Dream Connection

Ever wake up from a nightmare and swear someone else was there? That's not just paranoia - it's the Shared Dreamscape phenomenon, and it's hitting faction members across New Eridu. These aren't normal dreams; they're stabilized sub-layers of Hollows where multiple minds can coexist without instantly corroding from Ether exposure.

Inside these dreamscapes, you'll find geography that repeats like a broken record, time that moves at weird angles, and ghostly echoes of past explorers who never made it out. The weirdest part? Everything inside - the enemies, the loot, even the furniture - is forged from memories, and the more emotional baggage someone's carrying, the better the rewards. This isn't just creepy lore either; Hollow Trauma is a real debuff that follows you back to the waking world, chipping away at your max HP and making you see things in cut-scenes. Each faction has its own way of weaponizing this trauma, turning psychological scars into literal power-ups, which means your worst memories might become your best asset.

Corporate Espionage: Belobog vs Victoria Housekeeping

While the surface-level politics look civil, there's a shadow war raging between Belobog Heavy Industries and Victoria Housekeeping, and it's getting ugly. Belobog built its empire on smart-construction tech for In-Hollow building, but when CEO Khors Belobog vanished during a routine Hollow survey, everything went sideways. Encrypted R&D drives started turning up shredded, while rival companies filed patents for tech that looked suspiciously identical to Belobog's prototypes.

That's because Belobog's bleeding secrets like a sieve. Their drone firmware hits the dark-net weeks before launch, and they've got a nasty little hack called Ghost-Brick that hides malware inside construction drone LIDAR feeds, streaming encrypted vault data to receivers disguised as construction rubble. For the really sensitive stuff, they use Hollow-dead-drops - USB-C crystals left in time-dilated Hollow pockets where forensic teams can't reach them fast enough.

Victoria Housekeeping, meanwhile, plays the perfect counter-intelligence game. Their butlers and maids double as spies embedded in every elite household, gathering intel the mayor can leverage. Thanks to their official relationship with city leadership, they've got diplomatic immunity that makes them untouchable - except they can still be bribed with that vintage wine, which turns every corporate conflict into a chaotic three-way where loyalty is just another commodity.

Gray Zone Operators: The Unofficial Power Players

Cunning Hares: The Found Family with Buried Pasts

You think you’re just running a quirky proxy shop with a bunch of misfits, but Gentle House is built on top of a mass grave of memories nobody asked to keep. The real kicker? Nicole’s been paying the grave diggers this whole time.

Anby Demara seems like your quiet fixer until you dig into her biometric logbook - there’s a two-year window that’s just gone. Her flashbacks keep pulling her back to a white-tile facility where they called her Unit 0, and those gaps line up perfectly with scheduled 'sync wipes.' NEDF’s encrypted files don’t lie: she’s likely a clone-batch survivor of the original Soldier 0 who died in the Hollow Wars. They built her from a corpse’s template, then wiped her whenever she remembered too much.

Nicole keeps having this same dream about a pinky-swear under a billboard, but that billboard was demolished six years ago - two full years before Anby’s first appearance in New Eridu. That’s not coincidence; that’s a timestamp. Billy’s whole cheerful persona? It’s military-grade camouflage. Those cyber-arms match Project Chorus, a canceled NEDF experiment that grafted modular weapons onto juvenile conscripts. And if you’ve ever wondered why he sometimes freezes mid-sentence, his charm subroutine has a hard-coded trigger - 'Encore!' - that forces a 30-second memory blackout and drops him into a monotone tactical dialect. Someone wanted a weapon that could dance and kill, then forget which one it was doing.

Nekomata’s the ghost in the system. Her biometric signature returns zero matches across every New Eridu database, yet her citizen chip renews itself every 90 days like clockwork. A side-mission datashard spills the truth: she was part of the Hollow Nomads, and her entire group’s census was erased during the infamous Blank Friday server outage. She’s a person who officially never existed, which makes her perfect for proxy work - and disposable if anyone cared enough to look.

Here’s where it gets dark. Nicole hides a ledger inside a hollowed-out VHS case labeled 'Dreams I Owe.' Hospital servers show 47 wire transfers from a shell corporation called Promise Keeper Holdings, covering Anby’s reconstructive surgery, Billy’s cyber-limb maintenance, and Nekomata’s memory-dampening drugs. That same corp sponsors the shared dreamscape they all experience - a collective REM server that overwrites trauma with curated narratives. Nicole’s own dream fragment shows her as a street orphan in a medical ward called Project Gentle Hare, offering a lollipop to three silent children. The date? Six years before Gentle House was officially registered. She didn’t just found a family; she bought back the ones she couldn’t save the first time.

Victoria Housekeeping Co.: The Mayor’s Shadow Army

Everyone jokes about the maids with miniguns, but the real joke is the paperwork that makes it legal. Victoria Housekeeping Co. is licensed as a 'premium lifestyle service,' so they register every rotary cannon as an industrial stain remover and every squad as a cleaning crew. The Mayflower family’s mayor is the nominal owner, but daily deployment orders come from a secure sub-node labeled Code Windsor - and Windsor doesn’t care about dust bunnies.

Every squad ledger hides a field called Windsor-P, a 256-character kill-switch string that can brick an agent’s neural-weapon implants if the mayor’s office transmits the counter-code. It’s not hypothetical; it’s wired into their skulls. They recruit through a password-protected Foundling Track portal that targets applicants under 14 with no registered next-of-kin, flags them Priority-R, and issues sub-dermal beacon injectors (model NB-8 'Killjoy') logged as routine vaccinations. You don’t apply to Victoria; you get harvested.

Senior maids wear Neural Lace Butler earpieces that download 'pre-Hollow etiquette manuals,' but those 0.8 seconds of courtesy subroutines are just firmware updates. The real payload is 3.2 seconds of target-assignment data, and failure to execute the greeting sequence invalidates safety authorization and triggers a Windsor kill-switch check. The etiquette isn’t training; it’s a compliance test.

Alexandrina Sebastiane holds Clearance-Indigo, which lets her see Windsor logs and technically veto a termination, but her diary fragments reveal she’s already been forced to confirm two kills when agents tried to leak Hollow footage. She’s a warden who can read the execution orders but can’t stop them - only sign them. The patent footnotes for the kill-switch tech trace back to Windsor Ballistics, a pre-Hollow defense start-up that dissolved the same week Victoria Housekeeping was founded. They didn’t just rebrand; they moved the entire weapons division into housekeeping and called it a service upgrade.

Obol Squad: Military Research with Hidden Agendas

If Section 6 is the containment protocol, Obol Squad is the eraser. They’re the black-ops spear of the New Eridu Defense Force’s Obsidian Division, with a mandate that’s brutally simple: enter the Hollow, erase the threat, leave no evidence. Access to their after-action reports requires dual-key clearance (Obsidian and Defense Force Internal Affairs), and the files auto-redact after 72 hours anyway. You’re not supposed to know they exist, and they work hard to keep it that way.

Soldier 11, callsign First Obulus, is their poster child and their bogeyman. She’s the only field operative whose rank is never spoken aloud in open channels, and her twin modular obol blades deploy etheric siphons that strip Hollow matter at the molecular level. During the E-15 Hollow incident, voice logs captured her calmly ordering an artillery strike on her own position. Orbital cannons erased a 300-meter radius, yet she walked out carrying the squad’s only casualty - an audio recorder. She wasn’t trying to survive; she was making sure the mission was the only story left standing.

Their gear isn’t just experimental - it’s war crimes in a holster. Hollow-Pulse Grenades generate a 0.4-second localized Hollow rift that disassemblates targets on a quantum level. Collateral within five meters is 100% fatal, and field testers report 'echoes' of disintegrated personnel whispering on comms for hours after detonation. The Ecto-Weave Armor laced with refined Ether can rewind wounds by three to five seconds when pierced, but 12% of wearers suffer chronological vertigo, reliving missions in dreams for weeks. You don’t just wear Obol tech - it wears you down.

Then there’s the Obsidian Beacon, a pocket-sized tactical nuke disguised as a recruitment coin. Yield is adjustable from 0.1 to 6 kilotons, deployment code is the Obol creed spoken backwards, and one confirmed use left a perfectly spherical crater whose rim still phases in and out of reality every 41 hours. They don’t just destroy threats; they unmake the geography.

The roster reads like a war crimes indictment: Trigger (heavy-assault specialist on experimental exo-stilts fused with Hollow alloy), Seed (artillery spotter who names each shell), Orphie Magnusson (reverse-engineering specialist flagged for 'unhealthy curiosity'), and Magus (techno-seer who interfaces directly with Hollow data-streams). When a Hollow manifests that could level districts, Section 6 tries containment first. If that fails, Obol scorches the zone off the map and files the crater under industrial accident. They’re not just the last resort; they’re the one that makes sure there’s nothing left to question.

Faction Evolution: Where the Story is Heading

The future of New Eridu's power struggles is about to get way more complicated. Three new factions are teased for upcoming updates, and each one could shake up the current balance.

First up is Yunkui Summit, an eco-corporation with a militant edge. They're hyper-focused on Hollow containment, which means they might actually form a research pact with Belobog Heavy Industries even though their ideologies clash. Shared interests can make strange bedfellows, and both factions want to control Hollow spread.

Then there's Obol Squad, basically a penal legion turned mercenary company. They've got judicial oversight and can operate beyond the city's jurisdiction, which makes them perfect for deniable operations. Don't be surprised if the Criminal Investigation Response (CIR) faction forms a reluctant alliance with them for the jobs they can't officially touch.

The wildest card is the Angels of Numina, a cult-like group that believes Ethereals aren't monsters - they're 'ascended citizens.' They've got quantum and Ethereal-pacification tech, which is terrifying and fascinating at the same time. If a major Hollow surge threatens New Eridu, they might force an ideological collaboration with the rational Victoria Housekeeping faction. Imagine that conversation.

And here's something that could change everything: a Diplomacy Index UI has been datamined. This suggests your choices in quests and commissions will influence a reputation meter, which could unlock different cutscenes and even co-op bosses. So the alliances you build (or break) might actually matter.

Conclusion

New Eridu is a city of survivors, each faction a piece of a larger, darker puzzle. Whether you're navigating corporate espionage, shared dreamscapes, or the legacy of a world-ending experiment, understanding these hidden connections is key to survival. Choose your allies carefully - in this city, the line between power and peril is thinner than a Hollow's edge.

J

Jeremy

Gaming Guide Expert

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