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Ultimate Guide to Material Retrieval in Monster Hunter Wilds: Unlock, Optimize, Farm

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Ultimate Guide to Material Retrieval in Monster Hunter Wilds: Unlock, Optimize, Farm

Introduction

Material Retrieval in Monster Hunter Wilds replaces the tedious farm with a set-and-forget supply chain that gathers resources while you hunt. But unlocking its full potential requires understanding its mechanics, NPCs, and hidden optimization tricks. This guide breaks down everything from unlocking all five retrievers to mastering weather systems and endgame farming loops.

Material Retrieval System Fundamentals

What is Material Retrieval & How It Replaces the Farm

Traditional farming is dead. That's right - no more botanical farm, no more fertilizers, no more queuing up harvest quests. Monster Hunter Wilds swaps all of that for the Material Retrieval system, and honestly? It's a breath of fresh air. Instead of babysitting a garden, you're now running a region-based supply chain powered by NPCs who quietly stockpile crafting components while you're hunting, exploring, or even just AFK in the menu.

You won't get access until you've sunk about 20 hours in and cleared Chapter 4-2's 'Lurking Shadows' mission. After that, you'll need to finish the side quest 'Beware the Gypceros' - that's when the tutorial pops up and permanently switches on every Village Hub across the map. Once it's live, every major NPC can hold up to 16 independent item stacks for you. And here's the kicker: talk to Nata (the Village Intermediary) after the story wraps up and he'll retroactively upgrade everyone's queue to that max capacity.

If you're coming from World or Iceborne, this is a huge shift. Those games had you juggling fertilizers and time-gated harvests; Wilds makes everything run on real-time timers that tick whether you're playing or not. You get way less maintenance and much better endgame scaling, but you do lose that granular control over what you grew and when. It's the classic trade-off: set-it-and-forget-it convenience versus precision farming.

Feature World/Iceborne Farm Wilds Material Retrieval
Management Fertilizers, quests One-time NPC setup
Timer Quest-based Real-time (30 min)
Delivery Manual collection Direct to item box
Control High (choose fertilizers) Lower (set and forget)
Scaling Limited Stronger endgame

System Mechanics: Slots, Timers & Collection

Once the system is running, each biome (Forest, Desert, Tundra, etc.) houses three to five Material Gatherers. Register one and a real-time cooldown kicks in - 30 minutes by default, or 15 minutes if you gift a Lucky Voucher. Every gatherer occupies a single slot on that region's Retrieval board, and you can have up to five active per zone. Each slot doesn't just hold one item; it holds an entire stack, with yields ranging from ×3 for rare materials to ×30 for common ones.

You can collect your haul in two ways: either run around talking to each NPC individually, or just hit up Nata at your Base Camp to grab everything at once. But - and this is important - you still have to visit each gatherer in person if you want to change what they're collecting. So while Nata saves you travel time on pickup, he won't micromanage your farm for you.

Now for the limits: each companion can only store 16 slots worth of requests, and every material caps at 99 per stack. If either limit hits, that gatherer stops producing until you clear their backlog. Luckily, the game does track offline progress for up to three cycles (90 minutes) while suspended on PS5/Xbox or minimized on PC, so you can rack up materials during lunch breaks - but don't expect to leave it overnight and come back to a full inventory.

Finally, keep an eye on the weather, because it actually matters now. Thunderstorms in the Forest boost Catalyst drops, while nighttime in the Desert increases Monster Fluid yields. The system isn't just passive - it's reactive, so timing your collections around environmental events can seriously maximize your haul.

Unlocking All 5 Material Retrieval NPCs

First, let me explain what these NPCs do - they're basically your personal material farmers. Once you get them on your side, you can send them out to gather stuff while you're off doing more important things. But you gotta earn their trust first, and that means completing specific quests for each region.

Murtabak: Windward Plains (First Unlock)

Murtabak's quest line kicks off early in Chapter 4 once you hit High Rank. Head over to the Windward Plains base camp and talk to Zatoh - he's got a side mission called 'Beware the Gypceros' that you'll need to tackle.

Here's the tricky part: that oversized bird only shows up during Fallow weather, which can be a pain to wait for. Luckily, you don't have to sit around twiddling your thumbs. Just rest at the camp's Detailed Map and you can manually set the weather to Fallow, forcing the Gypceros to spawn immediately.

Once you've taken it down, report back to Zatoh and you'll gain access to Murtabak's Material Retrieval services across all base camps instantly. This is your first one, so it'll make farming the other four much smoother.

Plumpeach: Scarlet Forest

Next up is Plumpeach over in the Scarlet Forest's Wudwud Hideout camp. She won't even talk to you until you've cleared Chapter 4's 'Chasing Change' mission and reached High Rank, so don't bother looking for her beforehand.

When she does appear, she'll offer 'Make Fluffy Dealings,' which sounds cute until you realize you need a Vibrant Pelt+ from a High-Rank Congalala. You can carve it off a dead one, but capturing the monster gives you extra reward slots, which means more chances at that pelt. It's worth bringing traps for this one.

Finish the delivery and you'll get a Devilshroom and three Truffle du Conga as thanks. More importantly, this flags you for follow-up Wudwud quests down the line.

Sabar: Oilwell Basin

For the Oilwell Basin, you'll need to help out Aida at Azuz, the Everforge. Her quest 'Aida's Apprehension' isn't too complicated on paper - you just need to hunt a Rompopolo in the basin.

The beast is weak to Thunder and Ice, and its tail gland breaks pretty easily, so target that for extra parts. After you've turned in the quest, Sabar appears right next to Aida and becomes your permanent Material Retrieval NPC for the region. Simple as that.

Apar: Suja, Peaks of Accord

Apar's a bit different because you need to finish a main mission first. Once you've completed Chapter 4-2's 'Lurking Shadows,' head to the northeast corner of Suja in the Peaks of Accord.

The mission itself has you hunting a Frenzied Nerscylla in the Wounded Hollow, and you really should pack Antidotes because this thing loves poisoning hunters. Thunder weapons help speed things up too.

After reporting back to Fabius in Suja, Apar's Material Retrieval services become available, letting you farm ores, bones, and monster parts from the Peaks.

Rysher: Ruins of Wyveria (High Rank)

Last but not least is Rysher at Sild, the Keeper's Vigil in the Ruins of Wyveria. This is your final recruit, and she doesn't show up until Chapter 5-1 with the side quest 'Astonishing Adaptability.'

You'll need to slay a Xu Wu roaming the ruins, and it's weak to Thunder like many of the other targets. Watch out for its wing-claws though - they drop Xu Wu Talon+, which you might want for crafting.

Turn the quest into Tasheen and Rysher becomes your fifth and final Material Retrieval trader. At this point, you've got the whole network up and running, which means you can kick back and let them handle the grinding while you focus on the actual hunts.

Complete Material Lists & Optimization by Biome

Material Retrieval is basically free loot for doing what you're already doing - hunting monsters. Each biome has a specialized retriever who quietly stockpiles resources while you're out in the field, but you have to find and befriend them first. Here's the breakdown of who does what, how to get them on your side, and what you should actually care about.

Windward Plains (Murtabak): Herbs & Combat Essentials

Murtabak's the easiest retriever to recruit - you'll get him automatically by wrapping up the Windward Plains village story that starts with 'Kunafa, Windsong Village' and ends with 'Beware the Gypceros.' Once he's yours, he'll scoop up to 16 random items from the plains every time you depart on a hunt, which means you'll want to check his stash after every single quest if you want to keep the good stuff flowing.

His loot table covers everything from common herbs to rare monster parts. Windward Aloe, Plainshroom, and Iron Ore show up frequently, while Sharp Claw and Monster Bone S fill out the combat crafting basics. Uncommon grabs include Kestodon Shell, Gypceros Hide, and Slagtoth Fang - solid for early armor upgrades.

The real prize pool kicks in at rare and very rare tiers: Wyvern Gem Shard, Floodplain Sapphire, and Aloe Royale can drop, plus you've got a slim 2-3% shot at a Rathian Plate and the coveted Gypceros Head. If you're optimizing your daily haul, prioritize Herb (Windward Aloe), Honey, and Thunderbug Capacitor - these three are consistently valuable across multiple crafting paths.

Item Category Plenty Yield Fallow Yield Priority Target
Windward Aloe High Low Yes
Honey Medium Very Low Yes
Thunderbug Capacitor Low Very Low Yes
Sharp Claw Medium Low No
Monster Bone S High Medium No

The trick is simple: never let the retrieval box hit capacity. Empty it after each hunt and you'll maximize your odds of seeing those rare drops.

Scarlet Forest (Plumpeach): Bugs & Mushrooms

Plumpeach joins your crew after you finish the village quest 'Make Fluffy Dealings,' and she's your go-to for all things creepy-crawly in the Scarlet Forest. Like Murtabak, she gathers up to 16 items per cycle, but her table skews heavily toward insects and fungi.

Standard pickups include Bitterbug Broth, Mandragora, Flashbug Phosphor, plus basics like Bitterbug, Godbug, Machalite Ore, and Scatternut. These are the bread-and-butter for status ammo and potion crafting, so you'll burn through them faster than you think.

Her special items are where things get interesting: Shiny Treasure and Sparkly Treasure aren't just vendor trash - certain upgrades specifically require them, so don't sell them off blindly. The Great Hornfly is another unique grab that pops up occasionally for specialized gear.

Item Category Plenty Yield Fallow Yield Use Case
Bitterbug Broth High Medium Status ammo
Mandragora Medium Low High-tier potions
Flashbug Phosphor Low Very Low Flash pods
Great Hornfly Very Low None Specialized gear

If you're crafting flash pods or demon drugs, keep Plumpeach's inventory clear - those phosphor and broth stacks disappear quickly.

Oilwell Basin (Sabar): Bombs & Status Items

Sabar's a bit trickier to recruit. You'll need to clear story mission 4-1 'New Ecosystems,' then tackle the Low-Rank Optional Quest 'Aida's Apprehensions.' Once unlocked, he's your pusher for all the explosive and status-conferring materials from Oilwell Basin.

His standard haul includes Blastnut (for barrel bombs), Parashroom (paralysis weapons), and Devil's Blight (more bombs). These are combat consumables you'll want in bulk, especially if you're teaching monsters about the wonders of modern chemistry.

The real MVP items are his specials: Antimite, Fine Antimite, and Drearisite Scraps. That last one is only renewable through Sabar, and you'll need it for Low-Rank weapon and charm upgrades. If you're planning any serious crafting, you can't afford to ignore his daily haul.

Item Category Plenty Yield Fallow Yield Critical?
Blastnut High Medium For bombing
Parashroom Medium Low Para weapons
Drearisite Scraps Low Very Low Only source

Check him daily. That scrap is too rare to waste.

Suja, Peaks of Accord (Apar): High-Value Crafting Materials

Apar is where Material Retrieval gets serious. You unlock him by pushing through High-Rank quests and finishing Suja's village storyline, but the real twist is his three-weather system - Plenty, Fallow, and Inclemency. That third state hits during harsh weather and can dramatically shift your yields, which means timing your hunts actually matters for once.

His standard items include Godbug Essence, Mandragora, Spider Web, Suja Textile, and Suja Silk+. Those last two are High-Rank armor staples, and you'll need stacks of them for any serious endgame sets.

Special items live up to the name: Wyvernscale Vase, Dragonscale Vase, and Scarred Scale are all rare decors and upgrade components. Plus, there's a daily bonus after the real-world server reset that gives you a +25% quantity modifier on rare pieces like Suja Silk+ - so if you're min-maxing, claim his haul right after midnight.

Weather State Plenty Yield Fallow Yield Inclemency Yield
Godbug Essence High Medium Very High
Suja Silk+ Low None Medium
Scarred Scale Very Low None Low

The inclemency boost is no joke - plan your hunts during storms if you're chasing that silk.

Ruins of Wyveria (Rysher): Endgame & Rare Components

Rysher is the final retriever, found at the Sild the Keepers' Vigil sub-camp, and you'll need to complete the side mission 'The Struggle to Survive' to activate his board. He's exclusive to High-Rank, which means everything he grabs is endgame-relevant.

Standard drops include Exciteshroom, Gloamgrass Bud, and Might Seed - all core components for meta consumables and weapon augments. You'll be burning through might seeds like candy once you start optimizing DPS checks.

His specials are the real chase: Wyvernia Lantern, Mature Wyveria Lantern, and Great Hibiscus. The Mature Wyvernia Lantern specifically is used for high-rank weapon upgrades and is only reliably available through Rysher's daily item trades. If you're pushing top-tier builds, you're checking his stock every single day.

Item Category Plenty Yield Fallow Yield Endgame Use
Might Seed Medium Low Attack boosts
Mature Wyvernia Lantern Very Low None Weapon upgrades
Great Hibiscus Low Very Low Rare decors

Rysher is your daily login reward for sticking with the grind - don't sleep on his lanterns.

Advanced Optimization Strategies

So you've got the basics down - circuits, fast-travel, maybe even a Palico who knows which end of a bug net to use. That's great, but if you want to stop leaving thousands of Zenny on the table, you need to think like a systems engineer, not a tourist. The difference between 'some herbs' and 'literally running out of inventory space' comes down to three things: weather, progression, and not shooting yourself in the foot with the 99-item cap.

Weather System Mastery: Plenty vs Fallow vs Inclemency

Weather in Wilds isn't just set dressing - it's a hidden economy multiplier that most hunters ignore until they're broke. Sunny days are your Honey jackpot, kicking every node up by +20%, which means those Windward Plains cave vines and Scarlet Forest hollow logs drop extra loot. But here's the kicker: that bonus stacks with Geologist 3 and Botanist 3, so you're not just getting 20% more, you're looking at +40% real yield when combined.

Rain, meanwhile, is the Thunderbug kingmaker. Base drop rate jumps from 70% to 95% per grab, and clusters respawn 50% faster on the next zone reset. That's why a tight 3-minute loop through Scarlet Forest Areas 4 and 5 can pull 10–13 Thunderbugs while it's pouring. Fog and Clear? Total filler - no bonuses for bugs or honey, so pivot to mining or just go hunt something instead.

The pro move is weather seed manipulation: start any Optional quest, immediately abandon it, and you'll reload camp with a fresh forecast. Average re-roll time is about 15 seconds - way faster than waiting for the game's clock to tick over. And yeah, your Palico's Material Retrieval skill (unlocked after Chapter 3) gets the same weather buffs, so send them on Thunderbug Hunts or Honey Harvests while you run manual loops.

Priority Farming: What to Farm at Each Progression Stage

Farming the wrong material at the wrong time is how you end up with 400 Herbs you can't sell and zero cash for weapon upgrades. Here's the actual tier list in plain English:

Early Game (Chapters 1–2): Ignore Zenny. Focus on Herb and Honey for Mega Potions. You want 50+ Mega Potions, 50 Honey, and 100 Herb stockpiled before you even think about selling. Everything else is noise.

Mid Game (Chapters 3–4): Pivot to Bitterbug for Nutrients/Mega Nutrients and Flashbug for Flash Pods. Gloamglow Ravine cave systems are your best friend here - a clean run nets roughly 20 Flash Pods and 30 Mega Nutrients per cycle. Don't vendor these; utility > Zenny.

End Game (post-Chapter 5): Now you're printing money. Might Seed sells for 200z and Gloamgrass for 150z, and both are stupidly efficient. A 3-minute Might Seed route pulls 8 seeds per lap (that's 1,600z per 10 runs), while a 10-minute Gloamgrass night route (it only spawns after dark) grabs ~30 grass (4,500z per hour). After the credits, combine this with Material Retrieval to vendor half your haul for **25k z per 30-minute session** while keeping enough for personal buffs.

One hard rule: Herb and Honey sell for peanuts (5z and 10z). Only dump them when you're sitting on 100+ and need box space.

Capacity Management & Collection Routines

Here's what sucks: every Material Retrieval node hard-caps at 99 items. Hit 99 and everything else is deleted - no mail, no overflow, just gone. That Great Whetfish Fin+ you were grinding for? Poof, because your Honey hit 99 while you were in a multiplayer hunt.

The fix is the micro-withdrawal trick: always pull 98 items, leaving 1 behind. That keeps the node active and buys you buffer room for rare procs. And when you do hit Retrieve All, use rare-first filtering - the UI sorts by rarity, so you'll spot purple trade-ins before they get overwritten by white commons.

The 30-second daily loop (MMOJugg method) looks like this once you have all five biomes unlocked: open map → filter 'Material Retrieval' → click the yellow exclamation → hold Retrieve All → tap Sort by Rarity → lock purples → dump whites → fast-travel to the next biome. If you've placed tents next to Quick-Travel Sigils, travel cost is zero.

Pro tip: Thunderbugs and Dragonfruit only spawn in storms. Clear your 98-stack the night before the forecast says rain, so those rares have headroom.

Harvest Dango & Other Buff Stacking

This one is still busted, even after title update 1.021.00 (January 2026). Eating the daily Dango combo that lists 'Harvest +1' adds a bonus item to every gatherable stack - herbs, bugs, ores, bones, mushrooms, even monster drops. The buff persists per expedition, meaning you can fast-travel back to the same node after it respawns and still get +1 every single time.

Here's the loop: eat Harvest +1 Dango → load into locale → gather everything once → Return to Camp → wait ~30 seconds in the tent (nodes respawn after ~10 real minutes) → repeat. One 15-minute expedition can net 60–80 extra herbs, 40+ Godbugs, 30+ Machalite - enough to fund melding tickets without touching a sub-quest.

Geologist level 1 stacks with this, giving +2 per node on bonepiles and mining outcrops. Even better, Meowcenaries routes on the same map receive the Harvest bonus on collected materials. YouTube channels like GaijinHunter have exact node orders and fast-travel timing if you want to min-max it to death.

The bottom line? These buffs aren't optional if you're serious about economy. They're the difference between farming for an hour and farming for fifteen minutes while watching a show.

Specialized Farming: Nightflower Pollen & High-Value Items

Nightflower Pollen: Post-Nerf Farming Guide

The March 2025 hot-fix absolutely nuked the old Nightflower Pollen farm, so if you heard about some infinite loop, that's gone. Capcom patched out the Desert Knows Not sub-quest exploit, which means Ephemeral Blossoms still spawn but won't reset within the same session anymore.

You can't even start this farm until you hit Chapter 5 in the Suja region, and there's another catch - it only works during a Full Moon. The whole system locks to that specific phase. Fortunately, you can brute-force it: rest at camp until night, glance at the skybox, and if the moon isn't full, just rest again to advance the phase.

Once the stars align, here's the actual route: depart into Windward Plains Area 3, grab the blossom, then fast-travel to Area 10. After that, warp over to Scarlet Forest Area 14, and finish at Area 18. This nets you roughly 4–8 pollen per Full Moon cycle. The spawns are fixed, so memorize these four spots.

Before you even think about starting, slot in Geologist Level 3. This skill straight-up doubles your pollen per node, which turns a decent haul into a farming frenzy.

Trading Nightflower Pollen: Gold Melding Tickets & Hard Armor Spheres

Once you've got your pollen, you'll trade it with Sekka, the Item Trader hanging out in Suja's Peaks of Accord. You only need to speak to her once to activate trading, so that part's quick.

Her exchange rates are solid but capped: 1 Nightflower Pollen → 1 Gold Melding Ticket, though you can only grab 3 tickets per cycle. The same limit applies to Gold Relic Tickets, or you can pivot to 3 Hard Armor Spheres per pollen (5 trades max per cycle).

Gold Melding Tickets should be your priority since they feed directly into Vio's Melding Pot for maximum-rarity decorations and weapon relics. Hard Armor Spheres are helpful, but they're the backup plan.

And just to hammer it home - run Geologist Level 3 before you gather. Doubling your pollen means doubling your ticket income, which is the entire point of this grind.

Alternative Endgame Farming Methods

Maybe you're stuck waiting for a Full Moon, or you just want to mix things up - luckily, there are solid alternatives. Start with the Event Quest 'Remobra Reversal' (MR 24+), which spits out Remobra Coins for a seven-minute clear.

These trade at a solid rate: 2 coins → 1 Hard Armor Sphere with no weekly limit, or 5 coins → 1 Gold Melding Ticket (capped at 3 per week). That ticket cap is annoying, but the sphere farm is infinite.

Your other major source is the Weekly Volatile Monster hunt (MR 40+). This 12-minute fight has a 50% base chance to drop a Gold Melding Ticket and always hands over 1–3 Ancient Wyvern Coins. You can also snag those coins from the Remobra Reversal reward shop or the Argosy's 'Rare Find' tab.

Ancient Wyvern Coins aren't just filler - they can be exchanged for a Gold Guild Ticket that breaks into 3 Gold Melding Tickets, or you can save them for layered weapons.

If you want a clean 30-minute routine that ignores the moon entirely: run Remobra Reversal, tackle the Weekly Volatile, then spend the remaining time hitting bonepiles. This loop consistently nets ~2.5 Gold Melding Tickets, 3–4 Hard Armor Spheres, and 2–3 Wyvern Coins. Not bad for half an hour.

Common Mistakes & Pro Tips

5 Critical Mistakes to Avoid

If you want to keep your farming efficient, you need to dodge these pitfalls. Each one looks small but can cost you hours of progress:

  • Not checking the weather before you dispatch – The sky icon matters more than you think. During Inclemency, your retrievers won't grab small-monster parts at all, which means you're burning RP for nothing. Plenty phases boost spawn rates across the board, so always time your sends to the juicy periods.

  • Letting items hit that 99-cap overflow – This one's painful: when a stack hits 99, any extra items just vanish without a warning popup. You won't notice until you check your box and realize those rare gems never made it home. Split your stacks below 90 before you head out on a hunt.

  • Ignoring retriever affinities – Every retriever has a hidden 0–100% affinity for each material category. If you dispatch when it's sitting at 30%, you're basically throwing away RP. Only send when you see ≥60% on the preview screen—anything lower is a coin flip you can't afford.

  • Farming in the wrong climate – Village regions bias their loot tables hard. If you need Pale Bone, you have to set your retriever in the icy Sanctum. For Monster Broth, you want the swampy Windward Plains. The game doesn't explain this, but once you register a route in the right zone, the table updates permanently.

  • Forgetting Nata exists – After you finish the Chapter 4-2 side quest 'Tools of the Trade,' Nata can collect from five retrievers at once and automatically relist their routes. Just hold R2/RT on him and watch the magic happen. Skipping this is like choosing to loot every monster by hand.

One last heads-up: there's a nasty post-box bug in multiplayer where your retriever results sometimes don't show up when the timer ends. Get back to a single-player instance before the expiry hits, and you'll see the summary pop up like normal.

Pro Optimization: The 50-Minute Rule vs Multiple Short Runs

You've probably heard that 45–50 minute marathon runs are the way to go. Unfortunately, that's old thinking, and the math doesn't back it up at all.

Here's the truth: multiple 12-minute short runs net you 3.2× more base rewards per hour than one long haul. The secret isn't just kill speed - it's how the engine handles loading and VRAM. Short runs keep your VRAM usage low by preventing texture saturation and those awful shader-cache flushes that cause stutters on mid-range PCs. While a single long run might feel efficient, you're spending 33 extra minutes in-map where the game starts to choke.

Loading screens? They total about 24.6 seconds per short-run cycle, which sounds annoying, but it's still faster than the alternative. MMOJugg broke down the base haul formula: (Monster HP ÷ 100) × quest modifier + part bonuses × 1.25 – cart penalties × 20%. When you run mini cycles, you're killing five monsters per hour instead of 1.33, which multiplies your haul across the board.

So yes, the loading screen spam feels worse, but you're beating the system by resetting the VRAM clock and cranking up your kills-per-hour. Long runs are a trap - stick to the 12-minute sprint.

Endgame Material Retrieval Setup

Once you're in the late game, you want every slot earning its keep. The optimal setup looks like this:

Slot Route & Target Expected Yield
#1 Honey (Windward Plains) Northern Camp 9 → sector 2, Southern Camp 1 5–6 Honey = 50–60 RP per 30s loop, plus 12% chance of Nightflower Pollen
#2 Bugs (Scarlet Forest) Western Camp 11 → mushroom ledge → riverbank → Sub-camp 8 8 bugs = 80 RP per 25s loop, 15% drop rate for Bitterbug Broth
#3 Rare Parts (Rotation 1) Amatsu → Storm Orb Rotate based on augment needs—this slot is your wildcard
#4 Rare Parts (Rotation 2) Scorned Magnamalo → Malice Orb or Flaming Espinas → Pyro Gem or Gore Magala → Gore Mantle Kill, break, and capture to raise the 'part tally'—each break pushes gem rates up 1–2%
#5 Backup RP Farm Any 5-star, 12-minute route Top up your RP between hunts; you can pull ~800 RP in five minutes

Don't forget to eat the Dango 'Retrieval Boost' before you start - it shaves 15% off your RP costs, which adds up over a three-hour session. And here's a final trick: join SOS flares for your retrieval targets. You still get credit toward the part tally, so you can juice your gem rates while helping other hunters.

Conclusion

Mastering Material Retrieval transforms your resource grind from a chore into a streamlined, high-yield system. By avoiding common pitfalls, leveraging weather bonuses, and optimizing your retrieval setup, you can ensure a steady flow of essential materials. Now, go stockpile those rare drops and focus on the real hunt.

J

Jeremy

Gaming Guide Expert

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