Metroid Prime 4: Beyond - Switch 1 vs Switch 2 - The Ultimate Performance Breakdown
Introduction
Metroid Prime 4: Beyond arrives on two generations of hardware, forcing a critical choice for fans. Is the original Switch still a viable platform, or does the sequel demand an upgrade to the Switch 2? This technical breakdown compares every facet - from resolution and frame rates to loading times and exclusive features - to reveal which version truly earns your bounty.
Visual Fidelity & Resolution Comparison
Switch 1 Visual Performance
Here's the reality check on Switch 1: that '1080p' claim you've seen on store listings? It's not quite what you think. Digital Foundry's teardown reveals the docked gameplay layer actually renders at roughly 960x540, while the visor overlay sits at 1024x576, and both get upscaled together to produce a 720p output signal, not native 1080p. Nintendo's PR technically wasn't wrong - the HDMI signal format is 1080p - but the internal rendering is a different story.
Handheld mode gets even rougher, dropping to 720x405 for gameplay and 640x360 for the visor before being bilinear-filtered up to the Switch LCD's native 1280x720, which leaves everything looking noticeably softer. The silver lining? Retro Studios pulled off a technical miracle here. Despite those sub-HD internal resolutions, the game locks to a stable 60 fps with only sporadic single-frame dips, and that's honestly impressive on the aging Tegra X1 hardware.
Switch 2 Quality Mode (4K HDR)
This is the showcase mode where Metroid Prime 4 flexes its next-gen muscles. Quality Mode delivers a reconstructed 4K (3840×2160) output at a locked 60 fps, but it's not native - Retro's custom TAA-U (Temporal Anti-Aliasing + Upsample) is working from a 1440p native base, which still produces an incredibly sharp image. The kicker is that 10-bit HDR is exclusive to this mode, hitting around 1050 nits peak luminance on reference OLEDs, and there's a built-in calibration tool so you can tweak it in real-time.
The real wizardry is the 'AA-Reactive' compute pass, which stabilizes alpha-transparent elements like rain, god-rays, and particles to retain full 4K coverage, so you don't get the usual dithering artifacts that plague other games. In handheld mode, Quality Mode still runs the identical TAA-U path but caps output at the panel's native 1080p 60 Hz, effectively supersampling for even cleaner image quality.
Switch 2 Performance Mode (120 FPS)
If you're after raw speed over pixel count, Performance Mode ditches the 4K eye candy and locks resolution to 1080p to target 120 fps, but don't expect a 1440p middle ground - it doesn't exist. On compatible 120 Hz displays, VRR silently kicks in across a 48-120 Hz window, which means any minor frame-time hiccups get smoothed out without tearing.
Community feedback from OmegaMetroid and Famiboards shows this drops input latency from 66 ms down to 33 ms, making lock-on and missile swaps feel dramatically snappier, especially with Joy-Con 2's gyro aiming. You can run this in handheld too at 1080p 120 Hz on the Switch 2's OLED panel, but battery life takes a real hit - you're looking at roughly 2 hours 15 minutes at 50% brightness, which is about 35% less than Quality Mode.
Frame Rate & Performance Analysis
Switch 1 Frame Rate (Locked 60 FPS)
You'd think the original Switch would be struggling, but here's the surprise: it never drops the ball. Metroid Prime 4 runs at a rock-solid 60 fps on Switch 1, both docked and handheld, and v-sync is permanently enabled so you won't see a single torn frame. Even when you're deep in the Chozo Ruins with particle effects exploding everywhere, it holds that line.
How'd they pull this off? Retro Studios made some deliberate compromises. They fixed the resolution at 720p docked and 540p handheld, and they completely disabled dynamic resolution scaling. This keeps memory bandwidth predictable, which means the engine can reliably hit that 16.6 ms frame time ceiling. Digital Foundry's analysis backs this up - the main thread only spends about 14 ms processing those intense ruin sequences, leaving just enough headroom for background tasks like audio decompression.
The Chozo Ruins stress test is brutal, throwing 6,000 lit drifting particles at you simultaneously, each one reacting to your arm cannon's dynamic light, yet the frame rate doesn't flinch. Unfortunately, this consistency comes at a visual cost: texture filtering is capped at 2x anisotropic and shadow maps are just 512 x 512 cascades, so distant moss and fern silhouettes can look pretty blocky compared to Switch 2.
Switch 2 Frame Rate Options
Switch 2 actually gives you a choice, which is wild for a Nintendo platform. You've got two global presets: Quality Mode at 4K 60 fps locked, or Performance Mode running at 1080p and targeting 110-120 fps. Fair warning though - you'll need a 120 Hz panel to take advantage of that higher frame rate, so check your display settings.
Quality Mode is basically unshakeable. Digital Foundry ran a brutal 30-minute stress test and the average came out to 60.0 fps (only wobbling by ±0.2), with 1% lows at 58 fps and 0.1% lows at 56 fps. It never buckles.
Performance Mode is where things get spicy. That same test averaged 119.3 fps (±1.1), and it stayed locked between 118-120 fps for 95% of the gameplay loop. The 1% lows dropped to 112 fps and the 0.1% lows hit 105 fps during the absolute worst moments, but it still feels incredibly smooth.
Here's the trade-off: Performance Mode cranks the GPU clock to 755-768 MHz versus Quality's 561 MHz, which means fan noise jumps by 4.1 dB and the SoC temperature can peak at 68°C after a 30-minute session. Visually, you're also giving up some polish - Quality Mode has 2x denser shadow maps, Performance Mode loses one bounce on screen-space reflections, and particle counts are capped at 25% density to maintain that crisp temporal resolution.
Graphics Features & Visual Enhancements
Shared Assets & Geometry Parity
First things first: both Switch 1 and Switch 2 are running the exact same art package. Retro Studios confirmed they didn't rebuild any assets for the new hardware, which means you're looking at identical polygon counts, texture files, lighting rigs, particle counts, and enemy geometry across both versions. The Switch 2 Edition just renders that same data through a higher-resolution target, so you're not getting new art - just a cleaner view of the original.
Take Samus's hero bike Vi-o-La as the perfect example. It's the same 12,800-triangle body mesh with the same 2K texture atlas on both consoles, which means the only difference you'll notice is how crisp it looks on screen.
Switch 2 Exclusive Features
This is where Switch 2 flexes its muscles. Digital Foundry confirmed this is Nintendo's first true 120 Hz 3D showcase, and the Performance Mode nearly locks at 120 fps. That buttery smoothness comes with some serious graphical perks you won't find on the original Switch.
Per-pixel motion blur is a big one. Switch 2 uses a full-resolution velocity buffer - 1080p in Performance Mode or 4K in Quality Mode - which means you get temporally stable, motion-vector accurate blur even during those fast camera swings when you're scanning for secrets. The game also sprinkles in selective ray-traced reflections, but only where it matters: Samus's visor and certain metallic or wet surfaces. Nintendo's keeping that effect within a tight 3.3-4.8 ms GPU-time budget so it doesn't murder the 120 fps target.
Speaking of modes, you've got two real choices. Performance Mode runs at 1080p/120 fps with a near-perfect 8.33 ms frame-time, while Quality Mode pushes a native 4K/60 fps using a custom temporal-reconstruction path. In handheld, those numbers shift to 720p/120 fps for Performance and 1080p/60 fps for Quality, though Nintendo had to down-sample that motion blur to 900p in handheld to save bandwidth.
Texture & Filtering Improvements
The back-end upgrades are just as important. Switch 2 delivers 16× anisotropic filtering, which is a massive jump from the janky 2×-4× approximation on Switch 1, so ground textures stay razor sharp at steep viewing angles. No more muddy floors when you're looking down from a platform.
Memory plays a huge role here. The console's 1 GB OS-reserved NVMe carve-out lets Metroid Prime 4 keep 2K albedo maps resident within a 35-meter radius, whereas Switch 1 could only manage 1K textures and would quickly fall back to blurry 512×512 mips. The streaming is way better too - texture pop-in hitching drops by 38% in brutal scenarios like the Magmoor shaft back-track, thanks to that faster I/O from the Switch 2's NVMe-derived cartridge.
Normal maps get special treatment. Switch 2 uses a two-tier system: 2K uncompressed normals for hero assets like Samus, bosses, and Chozo architecture, while 1K BC5-compressed normals handle world assets. Switch 1 just uses 1K across the board, so you'll notice extra surface detail on the important stuff.
Loading Times & Performance Optimization
Cold Boot & Initial Load Times
The Switch 2's NVMe SSD is a genuine game-changer. Cold-booting to the title screen now takes just 6.8 seconds, which is less than half the 15.2 seconds you'd wait on the original Switch's creaky eMMC storage - that's a 55% cut right out of the gate.
Area transitions see an even bigger jump. Those 52-second loads on Switch 1 now clock in around 24 seconds on Switch 2, so you're basically halving your downtime between zones.
Even if you're running from a UHS-II V90 micro-SD card, you're still getting 9.4-second boot times. It's slower than internal storage, sure, but it's still beating the OG Switch's internal eMMC. The SSD advantage is real no matter how you slice it.
In-Game Streaming & Elevator Transitions
Here's where it gets clever. The Switch 2 uses a 'predictive prefetch' system that pre-loads the next room while you're locked onto targets, so those elevator transitions that dragged on for 8-11 seconds on Switch 1 are down to 4-6 seconds on cartridge or internal NAND.
Running from micro-SD pushes those times back up to 8-11 seconds because the real-world throughput caps around 180 MB/s. It's still an improvement over the original Switch, but you'll feel that difference.
The tech behind this is kind of wild - a tiny LSTM model running on a dedicated CPU core, trained on 12,000 hours of play-test telemetry. It's basically learning your movement patterns to guess where you'll go next.
Audio & Immersion Enhancements
Switch 1 Audio Limitations
Here's the deal with the classic Switch: it's running everything through the same old 48 kHz, 16-bit stereo pipeline it's had since 2017. So you're basically getting CD-quality audio, but the console's 96 dB dynamic range starts sweating when firefights get loud.
The mix team clearly knows this, because they ride gain super carefully during heavy combat. They're leaning on real-time compression instead of letting any single layer clip, which keeps things mostly clean. But push your luck - crank the in-game master above 85% while maxing the Switch's volume - and missile explosions will flirt with clipping. Digital Foundry's waveform captures show those squared-off peaks during missile/morph-ball bomb chains, though the artifacts stay below audible harshness for most players.
Bluetooth makes it worse, unfortunately. Streaming through the Pro controller forces re-compression to SBC or AAC, which shaves off another 3-6 dB of dynamic range plus some top-end transient detail. So wireless play means you're getting a double-compressed version of an already limited stream.
Switch 2 Audio Upgrades
Now this is where it gets exciting. The Switch 2 Edition ships with an Audio Pro toggle that completely unleashes the sound design: native 24-bit/48 kHz mastering, real-time CRI-ware crossfading, actual Dolby Atmos spatialization, and Nintendo's custom N-Space 3D audio path.
N-Space is the real magic. It de-couples sound-object positioning from the frame-rate clock, letting positional data update at 240 Hz even when the game drops to 40 fps in handheld. Speaking of handheld, N-Space down-mixes to binaural stereo using HRTF tables tuned specifically for the Switch 2's new off-ear speakers, while docked mode feeds a full 7.1.2-channel bed to your AV receiver.
The technical leap runs deep. All 2,147 in-game audio cues were re-mastered at 24-bit/48 kHz, which doubles the bit-depth and shatters the 32 kHz ceiling that held back Switch 1 titles. Spectrograms show sub-harmonic content stretching to 22 kHz with a noise floor 18 dB lower than the Wii U Trilogy remaster - all of which adds 3.4 GB to the install, bringing the total eShop download to 14.2 GB.
CRI Middleware's Atom Craft 3.9 powers the low-level sound runtime, with an Adaptive Cross-fade module that pre-loads two reverb snapshots and interpolates them within 64 ms. It also keeps 12 seconds of pre-decoded audio cached in the 8 GB LPDDR5X pool, completely masking NAND latency. You can really hear this with the iconic Lower Brinstar motif - the game now holds five stem pairs in memory and cross-fades intensity based on your heat-map threat level.
For audio purists, the theatrical preset delivers 24 LUFS integrated loudness with a 16 LU dynamic range, which blows BotW's 9 LU range out of the water. Got roommates? The Night preset compresses to 21 LUFS for shared living-room sessions, and you can switch it without restarting. Retro's debug overlay even shows a real-time LUFS short-term meter - proof they're mixing for broadcast compliance - while the master bus retains 3 dB of true peak headroom, eliminating the inter-sample clipping that occasionally marred the original Prime trilogy.
Bluetooth is finally usable. The Switch 2's Bluetooth 5.3 LE Audio cuts latency to 16 ms, half the delay of the original Switch. And when Audio Pro is enabled, the game ships a full Dolby Atmos bitstream over HDMI 2.2, supporting up to 118 simultaneous audio objects during cutscenes.
One catch: if you own the Switch 1 legacy edition, you can upgrade to the Audio Pro mix for $9.99, but you'll still.
Controller & Input Improvements
Hall-Effect Sticks & Reduced Latency
The Switch 2 finally ditches those dreaded potentiometer sticks for Hall-effect sensors, which basically means drift is dead. You'll get cleaner micro-aim too, since there's way less electrical noise muddying up your smallest adjustments. That's the good news.
The latency story's a bit more complicated, though. On paper, the new Joy-Con shave off a fraction of a millisecond - Bluetooth sits around 7.8 ms versus the old 8.1 ms, and USB-C wired hits 4.6 ms. But here's the thing: Nintendo's still capping wireless polling at 60 Hz and USB at 125 Hz, so you're realistically looking at 4-8 ms of input lag no matter what. Anyone claiming you can hit 3.7 ms is talking about PC with a 1000 Hz polling rate, not the Switch 2 itself. Basically, the sticks feel great, but don't expect miracles on the latency front.
Mouse Mode & Gyro Enhancements
Mouse mode is the real wildcard here. Switch 2 controllers can spit out data at 125 Hz for gyro, which gives you two updates per 16.66 ms frame - enough to keep motion aiming smooth in 60 fps games. That's double what the original Switch managed, so gyro fans should feel the difference.
The catch? Your screen might not keep up. The LCD's response time is around 8.88 ms, which actually creates more motion blur than the gyro polling ever would. And if you're thinking about overclocking past 125 Hz, don't - 250 Hz or higher can brick recognition on the Switch 2. Even if it worked, you'd only cut 4-5 ms (a quarter of a frame) at 60 Hz, which you almost certainly wouldn't notice. Stick with stock settings and blame the display instead.
HD Rumble 2.0 & Impulse Triggers
Nintendo swapped the old rattly motors for voice-coil linear actuators, and the difference is night and day. These things respond in 3-5 ms, giving you sharp, directional feedback that's practically silent. You'll feel cable tension in Mario Kart or frost crackling underfoot without that telltale buzzing drowning everything out. The dynamic range is wild too - from whisper-quiet raindrops to full-on explosion punches - though some 1-2-Switch audio cues might feel off if you've memorized the original HD Rumble patterns.
Up on the top rails, the new impulse triggers add rapid-fire flutter you can layer with the main rumble. Think low-frequency thumps mixed with high-frequency clicks for metallic clank effects. It's subtle, but when a dev actually uses it, you'll know.
Storage, Pricing & Upgrade Path
File Size & Storage Requirements
Here's the deal: Metroid Prime 4 on Switch 2 is absolutely massive. We're talking 29 GB for the digital version - that's over four times the size of Metroid Prime Remastered and one of the biggest first-party carts Nintendo has ever pressed. The physical versions aren't exactly slim either; you're looking at roughly 14.3 GB on the Switch 1 cart with a 3 GB day-one patch, while the Switch 2 cart bumps that to 18.7 GB plus the same patch.
Why the bloat? Nintendo loaded the Switch 2 edition with 4K-resolution assets for docked play, higher-quality FMV cutscenes, and beefed-up audio files. There's also a dual-platform build sharing assets behind the scenes, so you're basically getting the 'premium' file package even if some bits only activate on Switch 2.
Storage-wise, the Switch 2 ships with 256 GB of UFS 3.1 internal memory, but only 235 GB is actually usable after the OS takes its cut. That 29 GB download will eat roughly 12% of your free space right out of the gate, so if you're planning to build a digital library, a 1 TB microSDXC UHS-II card isn't just a nice-to-have - it's basically mandatory for heavy collectors. The faster UHS-II speeds also help with those texture streaming hiccups you might hit during area transitions.
Upgrade Options & Cross-Save
Luckily, Nintendo didn't leave early adopters hanging. If you already bought the Switch 1 version, you can grab the Switch 2 Edition Upgrade Pack for a one-time fee of $9.99, and that gets you all the visual goodies: higher-res textures, HDR output, and an optional 60 fps performance mode that makes the Morph Ball feel buttery smooth. You can buy this directly from the eShop or snag a physical code from retailers like Target, Best Buy, and even Humble Store - just be sure you're logged into the same Nintendo Account.
The best part? Your progress comes with you. The upgrade automatically detects your existing Save Data Cloud backup through Nintendo Switch Online, so you won't have to redo those tricky Spider Guardian sequences. The system is smart enough to avoid double-charging you, and the transfer couldn't be simpler - just boot the Switch 2 version, and it'll pull your last cloud save without any extra steps. No cables, no fuss, just Samus where you left her.
Metroid Prime 4: Beyond - Switch 1 vs Switch 2 Performance Comparison
For Switch 1 Owners
Don't feel pressured to upgrade. If you're playing mostly handheld or don't have a fancy 4K TV, the original Switch still delivers the full Metroid Prime 4 experience. You're getting the exact same content, geometry, lighting, and enemy counts - just at lower resolution and frame rate.
Performance holds up better than you'd expect. In Performance mode, you're looking at a stable 60fps docked, and it's rock-solid 60fps in most handheld scenarios, though heavy transparency effects might cause a momentary 1-2 frame drop. Docked mode runs dynamic 900p-1080p in Quality mode, or locks to 720p in Performance mode, both with solid temporal anti-aliasing that keeps the image clean. Handheld sticks to native 720p, occasionally dipping to 648p during intense action, which honestly isn't noticeable on that screen.
Here's the real win: battery life. You're getting roughly 4.2 hours of handheld playtime compared to Switch 2's 2.8-3.5 hours. That's a significant chunk of extra exploration time before you need to hunt for a charger.
The trade-offs? Load times are the big one - 4-6x longer at 18-22 seconds for large caverns versus Switch 2's 3-5 seconds. Over a three-hour session, you're losing 8-10 minutes to loading screens. The controls use a traditional dual-stick setup with gyro pointer mode similar to the Wii Trilogy, but you won't get the fancy mouse mode or advanced hybrid gyro precision that Switch 2 offers.
For Switch 2 Owners & Upgraders
If you've got a 4K OLED TV or you're serious about competitive play, the Switch 2 version is in a different league entirely. This is Nintendo's first true 120Hz 3D showcase, and Retro Studios flexed some serious technical muscle.
Quality mode delivers native 4K (2160p) at 60fps docked and native 1080p at 60fps handheld, complete with full HDR support that uses a 10-bit PQ curve and hits 1,000-nit peak highlights in lava areas - it's legitimately best-in-class for Nintendo. The 3D content renders internally at 1440p while the HUD runs at full 2160p, which means it looks crisp enough to pass for native 4K.
Performance mode is where things get wild: 120fps at 1080p docked and 720p handheld. For the first time, you're getting a Nintendo studio delivering true high-refresh gameplay. Input latency drops to around 8ms in 120fps mode versus Switch 1's ~22ms, which gives you a tangible competitive advantage in those tense combat sequences. Hall-effect sensors on the Joy-Con 2 also reduce dead zones, so you can flick for 180-degree turns without worrying about drift.
The controls are next-level. Mouse mode lets you place a Joy-Con 2 flat on a surface for 1:1 precision aiming that feels like PC mouse control, while the Hybrid Motion Plus-style gyro combines 120Hz sampling with geomagnetic re-centering for near-mouse precision without needing a flat surface. VRR support is available in handheld mode only, though docked mode sticks to fixed 60Hz or 120Hz - the good news is frame rates are nearly locked anyway.
Load times are where you'll feel the upgrade most: 3-5 seconds for large areas instead of 14-22 seconds, saving you 8-10 minutes in a typical three-hour session.
Handheld vs Docked Considerations
Your playstyle should drive this decision more than anything else.
In handheld, the gap is noticeable but not dealbreaking. Switch 1 runs at 720p/60fps locked - its OLED panel caps at 60Hz anyway - and gives you that superior 4.2-hour battery life, whereas Switch 2's.
Conclusion
The choice between Switch 1 and Switch 2 versions ultimately hinges on your priorities. For pure, portable play with excellent battery life, the original Switch delivers the complete experience. For a transformative leap in visual fidelity, buttery-smooth 120Hz gameplay, and near-instant loading, the Switch 2 Edition is a definitive showcase of next-gen power. Whichever you choose, Samus's latest adventure is a technical marvel.
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